It occured to me the other day as I was looking at my rules for my Chronicles of Ceteri campaign setting that the regular rules for multiple casters in Effect-Shaping Ritual Path Magic are kind of anemic. Each caster gives a mere +1? +2 for a critical success. I decided to come up with something better. So […]
Continue readingTag Archives: Incantation Magic
Designer’s Notes: The Incanter’s Grimoire
We always write the perfect book after the book is published. Seriously. I wish I’d had more space in GURPS Dungeon Fantasy 19: Incantation Magic and the insight to add to the main book then instead of writing this article later. I’m grateful the article was published and some of the questions I’d been asked could be […]
Continue readingBoil and Bubble: Old Skool Delving Incantations I
It’s been a while since I pumped out the GURPS Dungeon Fantasy book I cowrite with +Antoni Ten Monrós. I was looking over some of my old Advanced Dungeons and Dragons books and I got to thinking – how could I do this in GURPS using my system? So here are a few old school spells translated into Incantation […]
Continue readingBoil and Bubble: RPM Spell Loadouts – Mistakes Kal Makes
Guest Post by Kalzazz Notes based on Mistakes Kal Makes When Designing Spell Loadouts. Ritual Path Magic (RPM) is an awesome system where you can design your own spells and your mage can know any spell they want (and that the DM allows), this is part of what makes RPM great. Much like the Vancian […]
Continue readingBoil and Bubble: Incantation Magic – Skulls and Masks
Blog or Treat! Today is GURPSday and I’ve got two new holiday-themed spells for incantors. Skull Bomb Spell Effects: Create Necromancy. Inherent Modifiers: Damage, External Corrosion. Skill Penalty: Path of Necromancy‑8. Casting Time: 10 minutes. This spell turns an ordinary skull into an explosive device. This spell uses the rules for Conditional Spells (Incantation Magic, p. 20). When thrown […]
Continue readingBoil and Bubble: Incantation Magic – Mirage Maimer
A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Mirage Maimer Spell Effects: Control Mesmerism + Destroy Mesmerism + Destroy Transfiguration. Inherent Modifiers: Bestows a Penalty, Fright Checks + Damage, External Impaling. Skill Penalty: The lower of Path of Mesmerism and Destroy Transfiguration‑6. Casting Time: 1 hour. This spell creates an image in the target’s […]
Continue readingBoil and Bubble: Incantation Magic – Rainbow Spray
A classic Dungeons and Dragons spell converted to use with my new Dungeon Fantasy book: GURPS Dungeon Fantasy 19: Incantation Magic. Rainbow Spray Spell Effects: Create Elementalism x 3. Inherent Modifiers: Afflictions, Blindness; Beam Effect (see below); Bestows a Penalty, Resistance rolls to this spell. Skill Penalty: Path of Elementalism‑20. Casting Time: 30 minutes. This spell […]
Continue reading