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Category Archives: Carpe Blogiem

Carpe Blogiem: 2014 – A Year In Review

Posted on January 4, 2015January 4, 2015 by Christopher R. Rice | 1 Comment

Like my other year in review, Here are how things went for me in 2014: The Good (What I did well or that went well) I was published in Pyramid a lot this year (woo-hoo!): #3/63: Infinite Worlds II (5/5 stars), #3/64: Pirates and Swashbucklers (4.5/5 stars), #3/65: Alternate GURPS III (5/5 stars), #3/66: The […]

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Carpe Blogiem: The Laptop the Internet Gave Me

Posted on December 19, 2014December 19, 2014 by Christopher R. Rice | 2 Comments

As promised – an unboxing video – also a few pictures, but before that I’d like to jaw a bit. First, I didn’t put down any names for those of you who helped me get this magnificent machine that I’m typing on right now. It was brought to my attention that some of you folks […]

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Carpe Blogiem: Recovery, Worthiness, and Humility

Posted on December 5, 2014December 5, 2014 by Christopher R. Rice | 4 Comments

I’ve stayed up half the night trying to write this blog entry. (Bear with me, it rambles a bit.) Part of it was typing on my small 10″ tablet and the other was trying to figure out what to say. I eventually just snagged a friend’s computer for a few hours and the cursor just […]

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Carpe Blogiem: My Laptop Has Died

Posted on November 27, 2014February 21, 2018 by Christopher R. Rice | 6 Comments

Guys,         My laptop has died. It kicked the bucket at around 10pm yesterday and I’ve been unable to revive it since. I have no clue when I’ll be able to get the blog back up and running as I’m typing this from my phone. I hate to ask this, but I need help and […]

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Carpe Blogiem: Games I’d Like to Play

Posted on October 30, 2014July 17, 2026 by Christopher R. Rice | No Comments

I was asked by a couple people what I thought about Doug’s post “Games I’d Like to Play.” Well, I don’t typically like to play games, but run them. It’s really better off for everyone I’m playing with if I’m not actually a player. I tend to get cranky when things don’t work like I […]

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Carpe Blogiem: 10th Anniversary of GURPS 4th Edition

Posted on August 19, 2014August 19, 2014 by Christopher R. Rice | 7 Comments

Today, is a special day for us GURPSers, today is the tenth birthday of GURPS, the previous edition was printed in 1988, and the first and second in 1986. That’s some heady stuff right there for a gamer, especially considering that other game systems (*cough* Dungeons and Dragons *cough*) have been through six editions since then – […]

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Carpe Blogiem: Pyramid Mentoring Group, Year 1 Final Report

Posted on June 15, 2014June 15, 2014 by Christopher R. Rice | 2 Comments

June 6th, 2014 was the last day for some of the proteges who were a part of my grand experiment in teaching others to write for Pyramid. This blog post serves as a sort of…progress report for the students, mentors, and reviewers (journeymen). Where We Did Good: Methodology: I don’t know if it’s because I’ve […]

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Carpe Blogiem: My Love/Hate Relationship With Virtual Tabletops

Posted on March 30, 2014February 21, 2018 by Christopher R. Rice | 1 Comment

I’ve been playing role-playing games for a long time, I’ve been into computers almost as long. When I found out the two could combine…oh man, I geeked out. My first VTT was MapTools (version 1.19 I think). I spent hours toying with it and trying to make it work…and it did. But not the way […]

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Carpe Blogiem: Patreon…No, the Website, Not the Drink

Posted on March 22, 2014March 22, 2014 by Christopher R. Rice | No Comments

So I’ve decided to give Patreon a shot and see what happens. So if you like my blog, me poking my heads in the forums at all hours, or my creative work in general you could become a patron to the arts. Make no mistake, I’m probably going to keep doing all of these things, […]

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Carpe Blogiem: How Did You Get Your Start?

Posted on March 20, 2014March 20, 2014 by Christopher R. Rice | No Comments

I was sent an email from an individual who asked: How did you start writing for Steve Jackson Games? That’s kind of complicated and a bit longish – but I’ll keep it as short as possible. I’ve always been a rules tinkerer and material developer. I was the guy who played Dungeons & Dragons, but […]

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