Whew. Lot of stuff happened today. Let’s see. I wandered around the GenCon exhibition hall for about 5 hours. I got a chance to talk to numerous folks including Steve Jackson, Michael Stackpoole, Andrew Hackard, and a dozen others. It was pretty damn amazing. I snagged up a good half-dozen folks I knew were coming […]
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Carpe Blogiem: GenCon 50 – Day 0
Whew. I’m in Indianapolis at GenCon 50. Finally. SO MUCH STRESS OVER STUPID THINGS THAT TURNED OUT NOT TO MATTER. But I’m here now and that is all that matters. Some notes from today: Traveling ManI got to Norfolk Airport about 1255 hours and I was through the TSA checkpoint by 1310 hours. Seriously. It was […]
Continue readingCarpe Blogiem: All Hail The Line Editor
Sean “Dr. Kromm” Punch is celebrating a birthday this week and seeing that he’s the architect of my favorite game engine and my oft-times boss I thought I’d talk about some of the things he’s done that I’ve enjoyed or just random anecdotes. AnecdotesHere comes the random When I was writing GURPS Dungeon Fantasy 19: […]
Continue readingCarpe Blogiem: A New Chronicle Part I
My GURPS campaign has ended, long-live my GURPS campaign! Aeon came to a final close about 6-8 weeks ago. I answered some questions and left more questions unanswered. That’s usually a good way to leave things I’ve found. So what’s next? Returning to a previous campaign is what’s next. I’ve talked about my urban fantasy […]
Continue readingCarpe Blogiem: Aeon Campaign Arc 1, Post Mortem
Ok, folks. Buckle up. This is going to be a slightly long post. First, if you don’t know about my Aeon campaign here’s the gist from my Session Recap page. It’s 2016 and superpowers are real. They appear to have been born out of a strange energy pulse that hit the middle of the Atlantic […]
Continue readingCarpe Blogiem: Why GURPS?
In all the roleplaying games in all the world, you have to roleplay in mine… Someone asked me a while back: “Why GURPS?” Well, there are a couple of reasons I use GURPS pretty much exclusively, but let’s ignore me for a bit. Let’s assume that you’ve just stumbled onto my blog: “What is this GURPS thing you […]
Continue readingCarpe Blogiem: Aeon Handouts I
So one of the things that I enjoy doing as a GM is creating handouts. Now, before the Digital Age this involved painstakingly hand drawn creations (possibly “aged” with coffee or tea) and it often consumed my time as much as actually planning the game did. Well, these days you can create even more fantastic […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part V
As in the previous posts (see here, here, here, and here) I’m talking about my Aeon campaign and the various teams within it. State of the V-TeamNewly assembled and ready to kick butt, the V-Team consist of characters from a previous (abaonded) supers campaign. A lot of Aeon is built from that world (and one other) and […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part IV
As in the previous posts (see here, here, and here) I’m talking about my Aeon campaign and the various teams within it. State of the C-TeamC-Team has been a bit bumpy. Loss of PK (who was the team lead) and the speeding up of the timeline for them caused a LOT of dissonance. I also […]
Continue readingCarpe Blogiem: Aeon Team Rosters – Part III
The current ongoings of my Aeon teams. But first, some notes for the overview of all teams. The State of the Aeon Campaign I finished up part of the technology file for Aeon itself. It clocked in at around 10k worth of words. Sigh. I don’t miss this part of speculative settings. At all. I took a […]
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