Designer’s Notes: Chi Sorcery

Chi Sorcery . . . Whew. Where to start?This one has some roots. First, this project started life as a “could I do cinematic skills as powers?” about 5 or 6 years ago. Then at some point +Pk Levine released Thaumatology: Sorcery and I was mentally milling about for something to write for an upcoming Pyramid. I pitched this […]

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Designer’s Notes: It’s a Quest!

  Hmmm. Where to start with this one? Well, like my two other installments (“It’s a Threat!” and “It’s a Trap!“) “It’s a Quest!” is designed to help make the GM’s life easier by giving advice, content, and some random generation tables to help jumpstart games. I briefly talk about two important modes of gameplay: “sandbox” […]

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