GURPS Horror: Beyond the Pale was not the first collaboration I’d done with J. (and it wasn’t the last). It was however a situation where I felt we’d both shine. J. has a singularly gifted ability with horror and the unknown. One that has shown up often in his works. When Steven came to me […]
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Designer’s Notes: GURPS Monster Hunters: Power-Ups 1
Ahhh, where to begin? This was my first solo work. I’d previously written GURPS Dungeon Fantasy 19: Incantation Magic with Antoni Ten Monrós and Dungeon Fantasy Traps with Jason “PK” Levine. Of course, one could say my numerous Pyramid articles were “solo” as well – but there is a difference of length that really makes them […]
Continue readingDesigner’s Notes: Native American Crusaders
Native American Crusaders was a topic I wanted to cover for GURPS Monster Hunters for a long time. I’m of native descent and got to take things I’d been told about in my childhood (the raven mocker being one) and turn that into GURPS statblocks. That’s pretty heavy stuff. I grew up on the stories of my […]
Continue readingDesigner’s Notes: Chevaliers and Commanders
My last article. The last article I would write for Pyramid . . . was not written completely by myself. I co-write it with Hal “Wavefunction” Batty. In actuality, I had written the chevalier as standalone article with lots of mount choices, new gear, and more power-ups that were not in the final draft then I […]
Continue readingDesigner’s Notes Merlin’s Magnificent Menagerie
This one was fun to write. I want to just get that out of the way. Not all articles are fun to write – many of them (for me) are Dungeon Fantasy since I get to crank up the silliness a bit. This was fun for a different reason – because it was GURPS Technomancer. […]
Continue readingDesigner’s Notes: The Fifth Attribute
The Fifth Attribute began life in my campaign “The Awakening” in mid-2014. I wanted a way to tie in all the supernatural powers of that campaign setting along with a few campaign features to make a working cohesive framework. It took me the better part of a month to write it and I began with […]
Continue readingDesigner’s Notes: Croatoan Point
Croatoan Point . . . the messed up love child of Outland, the disappearance of the Roanoke Colony, and my childhood fear of spiders who can move between the walls. (Yes, that was a fear I had as a child. I was a weird child.) All in all it took me about 25 hours to […]
Continue readingDesigner’s Notes: Aethyric Space
Aethyric Space was the second article I co-wrote with J. Edward Tremlett. We decided early on the best thing to do was to partition the work according to our strengths. J. knows how to write a compelling bit of fluff and I’m a fair hand with the crunch. Together we hopped to create an interesting […]
Continue readingDesigner’s Notes: The Witched Gun
When S. A. Fisher came to me with an idea for a Pyramid article I immediately offered to help him in whatever way I could. Shawn had assisted me previously with a few other projects in the past, played cheerleader when I needed it, and in general acted as the mentor I view him as. When […]
Continue readingDesigner’s Notes: It’s an Encounter!
This article was such a struggle to write. I was dealing with personal problems at the time, and the timeline to write it was abou 13 days (fully revised and edited). I’ve worked with more difficult deadlines and projects, but other factors were not in play at the time. I knew what I wanted, but […]
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