Behind Ritual Path magic, Sorcery (from Pyramid #3/63: Infinite Worlds II) is probably my second favorite magical system out there. It seamlessly blends two things that I like about GURPS: flexibility and power builds. There have been many powers-based approaches to magic using modular abilities before – but I think PK nailed it perfectly with his […]
Continue readingCarpe Blogiem: Recovery, Worthiness, and Humility
I’ve stayed up half the night trying to write this blog entry. (Bear with me, it rambles a bit.) Part of it was typing on my small 10″ tablet and the other was trying to figure out what to say. I eventually just snagged a friend’s computer for a few hours and the cursor just […]
Continue readingGURPS101: Dungeon Fantasy and Flying Carpets
So I’ve been running a Dungeon Fantasy game for a while now – it’s a helluva lot more fun than I would have ever thought! – and one of the things that’s popped up twice is the flying carpet (Dungeon Fantasy 8: Treasure Tables, p. 39). It follows the normal rules for the line ($20 per […]
Continue readingCarpe Blogiem: My Laptop Has Died
Guys, My laptop has died. It kicked the bucket at around 10pm yesterday and I’ve been unable to revive it since. I have no clue when I’ll be able to get the blog back up and running as I’m typing this from my phone. I hate to ask this, but I need help and […]
Continue readingDesigner’s Notes: The Department of Occult Defense
Even longer than “It’s a Trap!” (I wrote the first draft in April 2013), “The Department of Occult Defense” was rejected twice (for both Pyramid #3/59: Conspiracies and Pyramid #3/58: Urban Fantasy II), but finally ended up in this month’s Pyramid (Pyramid #3/73: Monster Hunters II) after a good long while in the stew point. I wrote it fairly […]
Continue readingBoil and Bubble: Spell Kits for Casters – the Defender
In a previous post, I talked about various “wizardly” archetypes and how you might create them using RPM. I’ve already done this for the Gatemaker and the Necromancer, but what’s next? Well, I’ve been watching a lot of Agents of S.H.E.L.D. and shields defend…so hey! Defender. That’s the ticket. I described the Defender archetype as… “The […]
Continue readingMelee Academy: Bar Fights and Being a Bouncer, Part II
Note: The title is a bit of a misnomer, since only half the post deals with actual bar fights – but I like the title…so there. Grappling has been talked about a lot on the forums lately and it’s gotten me to thinking (a dangerous pastime, I know). What have I seen performed in real […]
Continue readingBoil and Bubble: Ritual Path Magic Skill Levels
Anders sent me a PM the other day and asked a pretty simple question: What do skill levels mean for Ritual Path magic casters? You’ve got your shiny copy of GURPS Thaumatology: Ritual Path Magic and you’ve just bought GURPS Template Toolkit 1: Characters…but now what? You’ve got your skill level description from p. 12 […]
Continue readingTriple Threat – Aillénsceith
Aillénsceith The original aillén was a monstrous three-headed reptile that terrorized the people of Ireland and put the people of Tara into a deep sleep and burned the Ráth na Riógh (the Fortress of the Kings) to the ground every year for 23 years. Eventually, Finn McCool killed the creature by stabbing it in the […]
Continue readingThe Hurt Locker: Castlevania Battle Cross
So Jpomena asked over on the forums what Castlevania’s Battle Cross might look like in GURPS terms. That’s a excellent question and one I decided to run with. Castlevania has a special place in my heart for many reasons and it’s by far one of my favorite video game series and I’ve played most of […]
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