GURPS101: How Tough Am I? – What HT and FP Mean To My Players

HT is probably one of the most undervalued attributes in GURPS, in my opinion. It is described in the Basic Set (p. 17) as “energy, vitality, stamina, resistance (to poison, disease, radiation, etc.), and basic ‘grit.’” I take that last part as “physical” grit – because grit isn’t just physical (or mental). To get a […]

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Triple Threat: Tako-Oni

A huge squid monster from the depths of the ocean. It’s big. It’s squishy. And it wants revenge for all that calamari you ate. If it were in the Atlantic, they’d call it a Kraken… For Any Game…ST: 60             HP: 60            Speed: 6.00DX: 12            Will: 14           Move: 4 (Water Move 10/20)IQ: 6 […]

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Reblog – Gaming Ballistic: GB Firing Squad: Christopher Rice’s Pyramid Mentoring Group

Gaming Ballistic: GB Firing Squad: Christopher Rice’s Pyramid Mentor…: +Christopher R. Rice  and I sat down briefly to discuss a mutual project of ours, that he nonetheless originated, championed, and for lack of a better word, chairs. Pyramid Magazine can a tough magazine for which to write. GURPS formats are intensely technical, and the Steve […]

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The Night-Dimmed Day – Part III – Game Session 2

July 3rd 2000, Monday 10:30 pm 5200 S Blackstone Ave, Chicago, IL Intercepting a distress call from the Chicago Fire Department about “living fire” the Dead Men make off towards the Blackwood Apartments in Colt’s truck to help. Arriving surprisingly fast they are greeted by a full structure fire with little “gobs” of flame about […]

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