One thing I love to do is create, adapt, or improvise new monsters, creatures, or critters for my players to combat. When you’re just making something up you don’t really need to do anything but what your imagination dictates. But adapting things from mythology or fiction can be a bit harder. How much DR should […]
Continue readingGamemaster’s Guidepost: Mad as Bones Part II
Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]
Continue readingDesigner’s Notes: It’s a Threat!
It’s not secret that I have hundreds of article-size/small supplements that I’ve written for GURPS since 2005. The running joke on the forums is “Ghostdancer probably has an article for that.” The sad truth of it is that I probably do. I write too damn much – it’s a form of therapy for me. The […]
Continue readingTriple Threat: Cu Sidhe
Cu Sidhe Cu Sidhe (aka “fairy hounds”) are more or less immortal and can be found anywhere that the sidhe are found. They look like normal Irish wolfhounds, but can vastly outperform any normal dog breed. They’re scrappers, coursers, trackers, watchdogs, etc. They are rather bigger overall than normal wolfhounds and truly large specimens can […]
Continue readingDesigner’s Notes: A Familiar Path
This started off life as a outtake from the already monstrous “Alternative Ritual Path Magic” and eventually grew into a article all its own. Not counting the time it took me to write the few chunks I excised from Alternative Ritual Path Magic this one took a surprising amount of time to incubate and write […]
Continue readingGURPS101: Lens for Scholar – The Physick
I like playing support characters whenever I play in a game. Bookworms, healers, “buff” mages, and so on are some of my favorite roles. I’ve always liked GURPS Dungeon Fantasy 4: Sages – both character templates are just so cool to me as a GM and a game designer. While working on my new […]
Continue readingGamemaster’s Guidepost: Safer than Houses
I was talking to a friend of mine recently about the subject of “apotropes” (mythology and superstition is a common theme in our talks) and he told me something I did not know about in either subject. Names themselves can be apotropes to ward off spirits. Seriously, as much as I’ve studied and researched folk magic, […]
Continue readingCarpe Blogiem: ROFCON 2015 Report
Steve Matousek (of Atlantis Games and Comics) is one hell of a nice guy. I’ve known him for over 16 years and he’s the sort that will do what he can to help, however he can. He’s also a excellent businessmen and knows what buttons to push to get people to buy things in his […]
Continue readingThe Hurt Locker: Deck of Wonders
I have a long (and troubling) relationship with the “Deck of Many Things” there hasn’t been a single DnD campaign I’ve ran where I haven’t willingly introduced it…or it showed up on its own. Put simply, I have a deck of cards with my other DnD things that I carried for a reason. So today’s […]
Continue readingTriple Threat: The Slender Man
The Slender Man Is he real? Is he fake? Something that someone made up on the internet? Or is that the conspiracy? Regardless of his origins the Slender Men is terrifying to behold. Reports put him (it?) at eight to ten feet tall, with pallid skin and dressed in a black suit and tie. Despite […]
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