Boil and Bubble: Ritual Path Magic Material Enchanting

Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]

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Triple Threat – Hellhound

Hellhound Hellhounds are large (about the size of a small pony) dog-like demons with burning coals for eyes and fur from jet-black to dirty dried blood. Like many “lesser demons” they are not very intelligent, but they do possess an animal cunning that makes them dangerous. They also possess the ability to seek out the […]

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Triple Threat – Tetramental

Note: This particular critter was designed by Antoni Ten Munros, I am just tossing it out there for use at his request. Tetramental A artificial creation, this is what happens when you fuse together one elemental of each of element: Air (Lightning), Earth, Fire, and Water (Ice). They are often bound to a specific location […]

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