Franklin Kasseal, Maynard “Alex” Hamilton June, 18th, 2001, 12:00 am 24 Hours Since Kidnapping 676 N Michigan Ave., Chicago, IL 60611 Alex gets a call at midnight telling him he needs to come to police headquarters first, and then to a crime scene at the Omni Hotel in downtown. When he gets to HQ, he […]
Continue readingGURPS101: How Tough Am I? – What HT and FP Mean To My Players
HT is probably one of the most undervalued attributes in GURPS, in my opinion. It is described in the Basic Set (p. 17) as “energy, vitality, stamina, resistance (to poison, disease, radiation, etc.), and basic ‘grit.’” I take that last part as “physical” grit – because grit isn’t just physical (or mental). To get a […]
Continue readingCarpe Blogiem: 2013 – A Year In Review
I’ve decided that I’m going to start doing a “review” of the previous year at the starting of each new year. So, to begin with. Here are the things that went on in 2013 for me: The Good (What I did well or that went well) I had four Pyramidarticles published this year: The Old […]
Continue readingGURPS101: I’m How Smart? – What IQ, Will, and Perception Mean To My Players
Like the previous two installments, this post is all about me (like it always is!), while Peterand Doug talk about GURPS statistics in general, I prefer to dish out my practical experience on the subject. What players in my games tend to take, why they take it, and how often they do. First up, Intelligence. […]
Continue readingTriple Threat: Tako-Oni
A huge squid monster from the depths of the ocean. It’s big. It’s squishy. And it wants revenge for all that calamari you ate. If it were in the Atlantic, they’d call it a Kraken… For Any Game…ST: 60 HP: 60 Speed: 6.00DX: 12 Will: 14 Move: 4 (Water Move 10/20)IQ: 6 […]
Continue readingReblog – Gaming Ballistic: GB Firing Squad: Christopher Rice’s Pyramid Mentoring Group
Gaming Ballistic: GB Firing Squad: Christopher Rice’s Pyramid Mentor…: +Christopher R. Rice and I sat down briefly to discuss a mutual project of ours, that he nonetheless originated, championed, and for lack of a better word, chairs. Pyramid Magazine can a tough magazine for which to write. GURPS formats are intensely technical, and the Steve […]
Continue readingChristmas Slay Bells – Part I – Game Session 1
Forward… Everything has changed after the Blackout. All the Dead Men were awarded with the highest of honors available to them. Everyone but Hachiko and Sergei received a Presidential Medal of Freedom. Sergei gained no “official” honors – but after he destroyed a shoggoth almost by himself, he has gained a bit of notoriety among […]
Continue readingGURPS 101: Agility, Speed, and Reaction Time – What DX/Speed/Move Mean To My Players
“How high can I buy my DX/Basic Move/Basic Speed?” is one of the favorite questions of my players. If I had to rate those things among my players it would probably be DX, Basic Speed, and then Basic Move. With Basic Speed being a near tie for DX, as in all things, speed kills. If […]
Continue readingThe Night-Dimmed Day – Part III – Game Session 2
July 3rd 2000, Monday 10:30 pm 5200 S Blackstone Ave, Chicago, IL Intercepting a distress call from the Chicago Fire Department about “living fire” the Dead Men make off towards the Blackwood Apartments in Colt’s truck to help. Arriving surprisingly fast they are greeted by a full structure fire with little “gobs” of flame about […]
Continue readingGURPS 101: Mass and Power – What ST/HP Means To My Players
High ST and HP are more or less requiredin any campaign that takes places at TL4 or less, and in some cases, arguments can be made for those that take place at TL5. I don’t often run campaigns below TL6 (or some derivation), so for the most part my players tend to “ignore” high ST […]
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