Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]
Continue readingGURPS101: Deconstructing Supernatural Durability
And I’m back with another deconstruction post. This time I’m talking about Supernatural Durability. It represents that horror movie trope of being unable to kill the bad guy – or at least making it difficult. So how does Supernatural Durability break down? Supernatural Durability as Pieces Parts So exactly what does this trait do and […]
Continue readingBoil and Bubble: Ritual Path Magic Weather Spells
My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Final Thoughts
And here we are, at the end of the primer. Some final thoughts on the setting in no particular order. Despite being an atheist I wanted to respect the Judeo-Christian religions as much as possible. Yes, I don’t believe, but that doesn’t mean I have to be a jerk about it in game. Each PC […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – November 2019
Authorial Highlights Marl Ankh-3 is being edited/revised and I’m currently at the 77% mark. My January deadline is well within reach as I continue working on this one. SNO-51 should be hitting playtest soon. Be on the lookout for it! It’ll be of great interest to worldbuilders I think. I didn’t write a single […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Optional Rules
The following optional rules are being used for the Chronicles campaign setting. It should be noted that as a GM, I may occasionally turn the realism level “up” or “down” to better suit the current mood of the campaign or to heighten drama. For example, in most instances the optional rules for Bleeding (p. B420) are […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings V
And here is the final post of this part of the series featuring the minor, but important supernatural races. Bloodline Carrier Bloodlines are extremely important in Ceteri and there are numerous types. Example include the Bloodline of Solomon, Lilith (who got around), Cain, Able, and others. Being the child of a small-g god also counts here. Being […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings III
Today’s post is going to be about spirits, the restless dead, and faeries. Spirits Spirits or “inbetweeners” comprise of things like ghosts (the psychic/spiritual remains of a dead being, typically humans), tulpas (thought forms), poltergeists (animate psychic energy), and similiar beings. All spirits live in the ethereal plane aka Between. Some groups are broken up […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings II
Today’s post is about the werewolves, vampires, and succubi of the Ceteri setting. These monsters make up part of the “core” of civilized supernatural beings and can be found in most cities or towns. The Forsaken One of the largest and most organized groups of nonhumans, the Forsaken refers to vampires, werewolves, succubi, and nephilim that are […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings I
With the powers and history posts behind me it’s now time to talk about the supernatural creatures that reside within the campaign setting. First, this post will be broad strokes – assume that most supernatural creatures exist within the setting in some form or another. This post will concentrate on the important monsters that make […]
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