A couple of quick defensive magic spells for GURPSDay. Ground Energy Spell Effects: Lesser Destroy Energy. Inherent Modifiers: Altered Traits, Damage Resistance (Limited, Energy Attacks). Greater Effects: 0 (x1). This spell is usually cast as a charm and gives DR 20 against energy-based attacks as soon as the bearer of the charm is attacked with […]
Continue readingBoil and Bubble: Christmas Ritual Path Magic
It’s the season and I thought it might be fun to create some Ritual Path Magic spells for Santa Claus and his minions. I mean if elves don’t have magic who does? Arose Such a Clatter Spell Effects: Greater Destroy Energy. Inherent Modifiers: Bestows a Bonus, Stealth rolls. Greater Effects Multiplier: 1 (x3). This spell […]
Continue readingBoil and Bubble: Ritual Path Magic Anti-Magic Spells
A few new spells for casters looking to neutralize other casters or defend themselves from hostile magic. Arcane Ruse Spell Effects: Greater Create Magic. Inherent Modifiers: Area of Effect + Bestows a Modifier, Rolls to discern the spells true nature + Meta-Magic, Illusory. Greater Effects: 1 (x3). This spell causes every spellcaster within its area […]
Continue readingGURPS101: Sin-Eating
Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]
Continue readingGURPS101: Deconstructing Supernatural Durability
And I’m back with another deconstruction post. This time I’m talking about Supernatural Durability. It represents that horror movie trope of being unable to kill the bad guy – or at least making it difficult. So how does Supernatural Durability break down? Supernatural Durability as Pieces Parts So exactly what does this trait do and […]
Continue readingBoil and Bubble: Ritual Path Magic Weather Spells
My grimoire from my Ceteriverse campaign is…large. I figured I’d share a few spells from it for others to use. Here are some weather spells I’ve converted to regular RPM from my specific RPM derivative in the campaign. Enjoy. Cold Snap Spell Effects: Lesser Control Energy x2. Inherent Modifiers: Area of Effect + Damage, External Burning […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Final Thoughts
And here we are, at the end of the primer. Some final thoughts on the setting in no particular order. Despite being an atheist I wanted to respect the Judeo-Christian religions as much as possible. Yes, I don’t believe, but that doesn’t mean I have to be a jerk about it in game. Each PC […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – November 2019
Authorial Highlights Marl Ankh-3 is being edited/revised and I’m currently at the 77% mark. My January deadline is well within reach as I continue working on this one. SNO-51 should be hitting playtest soon. Be on the lookout for it! It’ll be of great interest to worldbuilders I think. I didn’t write a single […]
Continue readingThe Hurt Locker: John Dee’s Quill
I love designing and use relics in my own campaign. Here’s one directly from my Chronicles of Ceteri campaign.. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Fire Ritual Path Magic Spells I
A couple of fire-based Ritual Path Magic spells for your caster. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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