AEON C-Team: Season 5, Session 4 – You Better Not Take It From Me Dramatis Personae Henry Young aka Springheel (played by Chris D.): A hyperkinetic with superhuman reflexes that recently left one military to join another. Tagline: “What’s the point of shooting if you’re just going to miss?” Hssh ̚ok-qrra ͜a ͞a’escht ̷iish aka […]
Continue readingGamemaster’s Guidepost: Different Disadvantages
Some game systems don’t have (or need) personified disadvantages/flaws/etc. – GURPS isn’t one of them. Disadvantages play a huge role in determining how a character might react in a given situation or be forced to react if the player isn’t running his character as his disadvantage(s) dictate. That’s the whole point of having them – you get […]
Continue readingGamemaster’s Guidepost: Highway to the Danger Zone
Running roleplaying games as a GM can be very rewarding. It can also sap your patience to the point of GM burnout. A state to be avoided at all costs. But how do you avoid that? Here’s a few warning signs I’ve learned (the hard way) to be on the lookout for. Player Despondency Maybe […]
Continue readingAEON C-Team: Season 5, Session 4 – You Better Not Take It From Me
AEON C-Team: Season 4, Session 3 – We Got Everything You Want Dramatis Personae Henry Young aka Springheel (played by Chris D.): A hyperkinetic with superhuman reflexes that recently left one military to join another. Tagline: “What’s the point of shooting if you’re just going to miss?” Hssh ̚ok-qrra ͜a ͞a’escht ̷iish aka “Hiss” (played […]
Continue readingGamemaster’s Guidepost: Recurring Villains and Their Care
There is nothing quite like an antagonist that all the PCs can hate together to keep a campaign moving forward. Sure, the villian put fricken lasers on the backs of squirrels and tried to kill the PCs, but what is a villian doing when he’s not tormenting the PCs? Moreover, how do you keep the […]
Continue readingAEON C-Team: Season 4, Session 3 – We Got Everything You Want
AEON C-Team: Season 4, Session 2 – We Got Fun and Games Dramatis Personae Henry Young aka Springheel (played by Chris D.): A hyperkinetic with superhuman reflexes that recently left one military to join another. Tagline: “What’s the point of shooting if you’re just going to miss?” Hssh ̚ok-qrra ͜a ͞a’escht ̷iish aka “Hiss” (played […]
Continue readingCarpe Blogeim: My New Desktop
So my name machine is fully assembled, the kinks are (mostly) worked out, and I’ve begun working in earnest again. Thanks to all who donated to make this happen: Anders Starmark Christopher Hallquist David Fico and Sarah Hale David Pulver Elizabeth McCoy Emily Smirle Jason “PK” Levine Jeromy French [redacted at request of the doner] […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – July 2019
Authorial Highlights GURPS SNO-51 is not only out of the freezer it has been submitted. It’s out of my hands for now. The work on Calypso-4 aka “Five Four Perilous Journeys” continues. I really love the artwork Doug has gotten for it. The work on Adventure #4 continues and hopefully we’ll be done with that by […]
Continue readingDesigner’s Notes: GURPS Monster Hunters: Power-Ups 1
Ahhh, where to begin? This was my first solo work. I’d previously written GURPS Dungeon Fantasy 19: Incantation Magic with Antoni Ten Monrós and Dungeon Fantasy Traps with Jason “PK” Levine. Of course, one could say my numerous Pyramid articles were “solo” as well – but there is a difference of length that really makes them […]
Continue readingGamemaster’s Guidepost: Campaign Growth Best Practices
One thing that puzzles many GMs in a point-buy system is advancement and growth within a campaign. In a class system like DnD advancement is literally built in a leveled manner. You know what a given PC will be able to do depending on your level. In a point-buy system like GURPS this is much harder. What […]
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