One thing that puzzles many GMs in a point-buy system is advancement and growth within a campaign. In a class system like DnD advancement is literally built in a leveled manner. You know what a given PC will be able to do depending on your level. In a point-buy system like GURPS this is much harder. What […]
Continue readingCarpe Blogiem: GURPS Monster Hunters Power-Ups 1 is Out!
At long last, my new GURPS book is out! Go grab it from w23 and please please rate it, share it on social media, or talk about it on the forums (or Discord)
Continue readingAEON C-Team: Season 4, Session 1 – Welcome to the Jungle
Dramatis Personae Henry Young aka Springheel (played by Chris D.): A hyperkinetic with superhuman reflexes that recently left one military to join another. Tagline: “What’s the point of shooting if you’re just going to miss?” Hssh ̚ok-qrra ͜a ͞a’escht ̷iish aka “Hiss” (played by Emily “Bruno” S.): A stranger in a strange land, with strange […]
Continue readingDesigner’s Notes: Native American Crusaders
Native American Crusaders was a topic I wanted to cover for GURPS Monster Hunters for a long time. I’m of native descent and got to take things I’d been told about in my childhood (the raven mocker being one) and turn that into GURPS statblocks. That’s pretty heavy stuff. I grew up on the stories of my […]
Continue readingDesigner’s Notes: Chevaliers and Commanders
My last article. The last article I would write for Pyramid . . . was not written completely by myself. I co-write it with Hal “Wavefunction” Batty. In actuality, I had written the chevalier as standalone article with lots of mount choices, new gear, and more power-ups that were not in the final draft then I […]
Continue readingMelee Academy: More Psionic Martial Arts I
GURPS Psionic Powers offers a way to create psychic characters using a powers framework. GURPS Martial Arts codifies fighting styles in an easy to use block. In Pyramid #3/69: Psionics II I created the first fusion of these two books with “Mind and Body”. Here is a martial arts style that never made it to […]
Continue readingGURPS101: Dungeon Fantasy Tropes – The Unarmored Caster
GURPS Dungeon Fantasy is the essence of the delving, dragons, and dungeons (in my humble opinion of course). The original Dungeons and Dragons had some interesting tropes (fight’n cleric, lightly armored rogue, etc.). Today I’m talking about one of my favorites: the unarmored caster. . . . . . if you’d like to read more, […]
Continue readingGURPS101: Art of the Wild VI
Like the previous five installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Best Blogging Practices
Yo, dawg, I heard you liked blogging. So I put a blog about a blog on your blog. So, you want to start a blog, becom e rich and famous, design games for the stars . . . well, the first one is possible and the latter are . . . improbable. Let’s face it. […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – June 2019
Authorial Highlights GURPS SNO-51 has been fully revised and sits in the “freezer” for now. (The “freezer” is where I put all my “finished” drafts until I do a final triple-check before submission). The Calypso-4 Kickstarter “Five Four Perilous Journeys” did an insane $40,000. Adventure #3 is with Douglas and J. Edward Tremlett is […]
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