Authorial Highlights I ended up asking for (another) extension for GURPS SNO-51. This was done because I wasn’t entirely sure my editing/revision would be finished in the time I’d been allotted. Currently, my editing mark is at 64%. I still need two more examples for the appendix, but I’ve been saving that for last […]
Continue readingGURPS101: Art of the Wild V
Like the previous four installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychic Vampirism Powers for Psionic Powers III
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingDesigner’s Notes Merlin’s Magnificent Menagerie
This one was fun to write. I want to just get that out of the way. Not all articles are fun to write – many of them (for me) are Dungeon Fantasy since I get to crank up the silliness a bit. This was fun for a different reason – because it was GURPS Technomancer. […]
Continue readingDesigner’s Notes: The Fifth Attribute
The Fifth Attribute began life in my campaign “The Awakening” in mid-2014. I wanted a way to tie in all the supernatural powers of that campaign setting along with a few campaign features to make a working cohesive framework. It took me the better part of a month to write it and I began with […]
Continue readingGURPS101: More Electrokinesis Powers for Psionic
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingGURPS101: Art of the Wild IV
Like the previous three installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – April 2019
Authorial Highlights I reorganized GURPS SNO-51 and added several missing things reviewers noted. I also added a running example that seems to be working quite well for reviewers. The reorg took me about a week to do right and the example helped a LOT there. I’m almost at wordcount – which isn’t great because […]
Continue readingGURPS101: More Cybernetics For Ultra-Tech
GURPS Ultra-Tech offers a rules framework for adding cybernetic abilities to a character, in this Patreon Special I add two more from my own campaigns. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Art of the Wild III
Like the previous two installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue reading