GURPS Magic: Artillery Spells gives combat casters more options to choose from for area spells and deadly magic. The following three new spells gives a couple more options . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingDesigner’s Notes: It’s an Encounter!
This article was such a struggle to write. I was dealing with personal problems at the time, and the timeline to write it was abou 13 days (fully revised and edited). I’ve worked with more difficult deadlines and projects, but other factors were not in play at the time. I knew what I wanted, but […]
Continue readingDesigner’s Notes: The Hand of the Demon
The Hand of the Demon . . . I’d managed to get involved in all three DFRPG Pyramid-specific issues – this being the third one – and I wanted to do an adventure. (For the record, I enjoy writing adventures, I just don’t see them selling or being received well, so I don’t tend to […]
Continue readingCarpe Blogiem: 2017 – A Year In Review
Like my last four years in review. Here are how things went for me in 2017: The Good (What I did well or that went well) I was among the privileged few to participate in the Dungeon Fantasy Roleplaying Game as an author. As I’ve noted elsewhere, the other list of names included Phil Masters, David L. Pulver, Matt Riggsby, and […]
Continue readingBoil and Bubble: Quick and Dirty Travel Spells for DFRPG
Guest Post by Kalzazz The Dungeon Fantasy Roleplaying Game has some rather elaborate rules for overland travel, including uses for Survival, Navigation, Weather Sense, and many other skills, oh my. It does not however include particularly convenient rules for the use of spells during said travel, despite including spells such as Quick March, Create Food, and […]
Continue readingGURPS101: More Psychic Vampirism Powers II
GURPS Psionic Powers is one of my favorite systems for powers in GURPS 4th edition. One of my favorite powers is psychic vampirism. All the coolness of vampires, without having to drink a pint of Blüd Light every day. But it’s more than that, psychic vampires don’t just feed on lifeforce (or, rather, don’t have […]
Continue readingGURPS101: Dungeon Fantasy Combat Power-Ups
GURPS Dungeon Fantasy characters all have some measure of combat capability, here are a few new power-ups to expand that capability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – May 2018 to June 2018
I’m slowly catching up with things – Life(TM) happened again and man everything sucked for a while. Luckily, I’m back-back in the saddle. Here are the things that happened in May and June this year. Authorial Highlights I submitted another article I co-wrote with J. Edward Tremlett and both it and the previous Hot Spots […]
Continue readingGURPS101: Deconstructing Damage Resistance
One of the more useful traits in GURPS is the ability to take less damage. But Damage Resistance is so much more. Modified in the right way it can create force fields, walls, prenaturally hard skin that looks normal, and much more. So how does Damage Resistance break down? Damage Resistance as Pieces Parts So exactly […]
Continue readingDungeon Fantasy Aersalus – C-Team – Session 12
Dramatis Personae Hópgehnást “Keel-Breaker” Nihtbealumann, Beastly Minotaur Barbarian (404 points) (played by +Emily Smirle): TBA. Tagline: “TBA.” Kulvar Rholdun Uldar, Old-Blood Human Scholar/Artificer (Alchemist)/Wizard (0 points) (played by +Travis Ellis): TBA. Tagline: “TBA.” Nergui, Half-Orc Scout (395 points) (played by +Josh Burton): TBA. Tagline: “TBA” Rashi Talonfurr, Human Cleric of Fire (404 points) (played by […]
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