“The Vanishing Sun” was one of those articles that I’d been thinking about for a while. Something peculating in the back of my skull for about a year. I’d gotten the idea while working on some private commissions for a fantasy campaign and thought “Man, wouldn’t it be cool if this was kind of like […]
Continue readingGamemaster’s Guidepost: You Need a +2 or Better Weapon
…I used to hate hearing my DM tell me that phrase. What do you mean this awesome weapon I’ve worked hard for can’t do diddly and squat (and diddly left town with Bo). Oh, it used to make me so mad. I remember actually keeping weapons I’d never use if they were a +3 or better weapon […]
Continue readingGURPS101: Will as HP
Over on the forums, Anders asked: A special type of undead are gastar, who consist entirely of psychic energy. This means that their HP = Will, and each time they get damaged they lose Will as well. And when they reach 0 they are destroyed. The second part is easily covered, but what about them […]
Continue readingThe Hurt Locker: Metatronic Generators for Monster Hunters
GURPS Monster Hunters 5: Applied Xenology is out to day and man it is AWESOME. No, to be fair, I got to see if beforehand so I knew of its awesomeness, but seeing it released is pretty great too. New rules for magic, monsters, and making Monster Hunters totally non-magical if that’s something the GM […]
Continue readingDesigner’s Notes: Outlaws and Arrows
I was one written article away from finishing the wish list in 2014. My brain was starting to become mush, and nothing in the Vault was working for the Wild West theme. Now, some of you might know this, but for the rest: I’m a huge fan of westerns. Huge. Old, new, whatever, their is […]
Continue readingBoil and Bubble: Latin Isn’t the Only Magical Language
During a recent character creation session, two of the three players choose a name based on a Latin word or phrase. One ended up discarding his choice later and the other mixed his up so it was a bit more different. But this made me think, “Why is Latin the first thing that pops up […]
Continue readingBoil and Bubble: Spell Kits for Casters – Cryomancer
Fire tends to be the “go-to” element for spellwork that damages the target. But what of ice? Cold can kill just as easily as heat can. It’s the extremes of temperature that kills…so why don’t we see more “cryomancers” in fiction or RPGs? They can make the ground slippery, preserve a corpse, silence an alarm […]
Continue readingGamemaster’s Guidepost: Bringing Newbies to GURPS
JMD (who, by the way, is one of my absolute favorite people I’ve met on the forums – he’s the mad genius doing the GURPS Calculator) started this thread asking about why people don’t like GURPS. If you can read through some of the bullshit, check out the Reddit thread. I rather like this little […]
Continue readingGURPS101: Hordes, Hives, and Human Minds
I like to poke my head outside of my own bubble and work on topics that I might not otherwise pick. I think that if you’re going to keep your mind flexible the best way is to solve a problem someone else gives you rather than one you decide needs solving. Over in this thread, […]
Continue readingDesigner’s Notes: Cursed Thou Art
I’ve been thinking about coming up with guidelines for some of the fluffier disadvantages for a while now. And this article was the culmination on the one I felt needed it the most: Divine Curse. Divine Curse is one of those traits that is the equivalent of a multi-tool in the GM’s toolbox. It can […]
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