Note: the following creature came from a nightmare I had. Thought I’d share. Cruciati Demon Cruciati demons are tall humanoid (about 6’ is average) beings that have deep black skin with blood-colored splotches all over there body. Numerous chains hang from their flesh, embedded in skin and bone with hooks or piercings. From the chains […]
Continue readingDesigner’s Notes: How Very Tempting
Writing “How Very Tempting” was among my easier articles – about 27 hours (most of that spent revising – I wrote the whole thing in about 3 hours) total. I knew what I wanted and I went for it. I’d been fooling around with a system for some time in my own campaigns (which this […]
Continue readingBoil and Bubble: My Thoughts on the Social Implications on Ritual Path Magic
Ritual Path Magic is the new kid on the block as far as popular magic systems go. It’s got a lot going for it: flexibility, self-consistency, ease of use, well you get the idea – I’m a fan. But I’m also a advocate. For every person who says “No, this doesn’t work because I can […]
Continue readingTriple Threat – Hurlant Fish
Note: The following critter is from a dream I had. It also featured a talking catfish – but that’s not exactly useful for role-playing games. Hurlant Poisson First documented by Nicolas Flamel in 1397 after a fishing trip gone awry, the Hurlant Fish (“screaming fish”) is a large (about the size and shape of a […]
Continue readingGamemaster’s Guidepost: Split Power Levels
GURPS fosters a play environment where all player characters are created equal. Where everyone has a specific budget for their character and all is right with the world. But what about having player characters with different point totals? After all, not everyone is created equal in the “real world” – some of us start out […]
Continue readingBoil and Bubble: Ritual Path Magic Material Enchanting
Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]
Continue readingMelee Academy: Predictably Unpredictable
The Joker, Jack Sparrow, Murdock…you ever wanted to play that guy, the crazy bastard who comes up with quirky schemes in the middle of combat and then some how pulls them off? Besides buying a lot of Luck there are a couple of other ways you might be able to pull it off. The Big […]
Continue readingTriple Threat – Hellhound
Hellhound Hellhounds are large (about the size of a small pony) dog-like demons with burning coals for eyes and fur from jet-black to dirty dried blood. Like many “lesser demons” they are not very intelligent, but they do possess an animal cunning that makes them dangerous. They also possess the ability to seek out the […]
Continue readingGamemaster’s Guidepost: Ritual Mass Combat
Today is Patreon Day and the topic selected by my patrons was “Ritual Path Magic and Mass Combat.” So…what do I have to say about that. A lot it turns out – I playtested both books rather extensively and got a writing credit for GURPS Thaumatoloyg: Ritual Path Magic. I’m going to make a few […]
Continue readingTriple Threat – Tetramental
Note: This particular critter was designed by Antoni Ten Munros, I am just tossing it out there for use at his request. Tetramental A artificial creation, this is what happens when you fuse together one elemental of each of element: Air (Lightning), Earth, Fire, and Water (Ice). They are often bound to a specific location […]
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