“Bottled Magic” was my fourth ever article and I was still finding my voice. My formatting was still rough as hewn stone and even the time I took to learn better editorial skills didn’t seem to make a damn. I’d stopped writing after Pulp Hunters because I felt I might never be able to get […]
Continue readingGamemaster’s Guidepost: Dungeon Fantasy Apprenticeships
One of the things I rather liked about Dungeons and Dragons 3.0 was the “0th level” Apprentice rules. I got to thinking the other night…how could I do that in GURPS Dungeon Fantasy? I thought at first I could just use the Mixed Professions rules toned down…but then I had another idea… Optional Rule: Races & […]
Continue readingGURPS101: Lens for Multi-Professions – Flying Blade
Fiction is chock full of examples where the hero throws a knife and sticks it in the bad guy and he falls over dead. In GURPS…not so much. Today’s GURPS101 is about emulating that badassitude. Throw a knife. Bad guy falls over. Or, in this case, throw a knife, monster falls over, take it’s stuff… …if you’d like […]
Continue readingDesigner’s Notes: Pulp Hunters!
My third article ever published had lots of editorial issues, but I was in for some serious OJT. It was also the first time I had a lot of outtakes of material I just couldn’t use. It was a labor of love for me because I really dig the various source material that Monster Hunters draws from […]
Continue readingGamemaster’s Guidepost: Apocalypse Features
The post-apocalyptic genre has been steadily gaining popularity in recent years. It was a huge thing during the cold war and about 30 years before that, but waned for a while. Now it’s back and in full measure in pop culture. TV shows like Adventure Time, Revolution, The 100, The Walking Dead (and this summer, […]
Continue readingGamemaster’s Guidepost: Wealth as an Attribute
Nathan “Crackerjakk” Joy asked me a couple of weeks back what I thought about Wealth as an attribute. I gave him a couple of answers that settled his questions and he in turn gave me a few ideas. Wealth as an attribute…what an interesting concept. It’s not novel. In fact, it’s been done a couple of times in […]
Continue readingThe Hurt Locker: Drones and Unmanned Aerial Vehicles
Just a few decades ago, planes without a pilot were science fiction. Now they are everywhere. Known as Unmanned Aerial Vehicles (UAVs) or “drones,” these aircraft can be easily bought in a store or online for a couple hundred dollars (well, the commercial versions, not the actual war machines). Yet they’ve also changed how we fight wars […]
Continue readingDesigner’s Notes: Expanded Psychokinesis
My second published article was a bloody mess. It’s STILL full of mistakes, messed up grammar, and spelling errors. I take it out and look at it when I’m feeling that my work is “good enough” so that I go back to my current work and step up the game. The ideas are still solid […]
Continue readingGURPS101: It Ain’t Heavy, It’s my Shield
I’m not sure where I got the idea (I’d attribute it if I could), but someone asked why shields didn’t have a minimum ST requirement like other handheld weapons did. That’s actually a really good question. From a game design perspective I understand why it’s been done the way it’s done in GURPS. Think about it, […]
Continue readingCarpe Blogiem: #SJGames Live with Sean and Steven
You need to be watching this! WATCH IT!
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