Franklin Kasseal, Maynard “Alex” Hamilton June, 18th, 2001, 12:00 am 24 Hours Since Kidnapping 676 N Michigan Ave., Chicago, IL 60611 Alex gets a call at midnight telling him he needs to come to police headquarters first, and then to a crime scene at the Omni Hotel in downtown. When he gets to HQ, he […]
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Carpe Blogiem: 2013 – A Year In Review
I’ve decided that I’m going to start doing a “review” of the previous year at the starting of each new year. So, to begin with. Here are the things that went on in 2013 for me: The Good (What I did well or that went well) I had four Pyramidarticles published this year: The Old […]
Continue readingTriple Threat: Tako-Oni
A huge squid monster from the depths of the ocean. It’s big. It’s squishy. And it wants revenge for all that calamari you ate. If it were in the Atlantic, they’d call it a Kraken… For Any Game…ST: 60 HP: 60 Speed: 6.00DX: 12 Will: 14 Move: 4 (Water Move 10/20)IQ: 6 […]
Continue readingChristmas Slay Bells – Part I – Game Session 1
Forward… Everything has changed after the Blackout. All the Dead Men were awarded with the highest of honors available to them. Everyone but Hachiko and Sergei received a Presidential Medal of Freedom. Sergei gained no “official” honors – but after he destroyed a shoggoth almost by himself, he has gained a bit of notoriety among […]
Continue readingThe Night-Dimmed Day – Part III – Game Session 2
July 3rd 2000, Monday 10:30 pm 5200 S Blackstone Ave, Chicago, IL Intercepting a distress call from the Chicago Fire Department about “living fire” the Dead Men make off towards the Blackwood Apartments in Colt’s truck to help. Arriving surprisingly fast they are greeted by a full structure fire with little “gobs” of flame about […]
Continue readingTriple Threat: Nightgaunt
Nightgaunts have deep black oily-looking skin and ‘skeletal’ features making them appear (in the dark) to look like emaciated humans. On closer inspection, their tridactyl-clawed hands and feet (three digits) become more noticeable. They come in two known types, the first are the more typical kind and have horns, leathery wings, and a long tail. […]
Continue readingThe Night-Dimmed Day – Part III – Game Session 1
July 3rd 2000, Monday 4:00 pm 3518 S. Halsted St., Chicago, IL Jessie sends a small group (about twenty) of the imperial guard, the Atejaja (ah-jah), to protect their Rani (Angelique). He also sends a “small” chest (a six by six by six cube) of Arkaelian weapons and supplies. He even manages to make it […]
Continue readingBoil and Bubble: Magical Legalese
For campaigns where magic is common, GMs may wish to adopt a “Spell Legality Class” or SLC for various spells, colleges, or types of magic. The GM will have to decide exactly what is what in his campaign, but the following might work for most campaigns: Control Rating Examples for Magical Societies CR0 – Anarchy. […]
Continue readingTriple Threat: Wolpertinger
The wolpertinger takes the form of a small mammal (rabbits and squirrels are typical) with additional morphological features from other animals such as wings, antlers (or other forms of horns), tails, or fangs. Wolpertinger are for the most part harmless; they live in woodlands and eat plants (though legends persist of a carnivorous variety that […]
Continue readingBoil and Bubble: Remedial Ritual Path Magic
Since its release, Thaumatology: Ritual Path Magic has proven to be the hot-ticket (446 copies since October 3rd, 2013, with a rating of 4.6/5) of 2013. That’s a lot for GURPS. Which, since you are reading my blog about that game system, I assume you know that. I’m no PK, but I do arguably know […]
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