I’ve had a lot of experience running campaigns (both of the GURPS and non-GURPS variety) and have spent the better part of 28 years being a GM to a variety of groups in a variety of ways. After all this time I’ve learned a lot – which means I messed up a lot. No one […]
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Gamemaster’s Guidepost: How I Designed An Adventure
Guest Post by Kalzazz I came up with and ran an adventure last Monday, so here is how it went. Around 6 PM identify that opportunity existed for game, ping potential players. By 630 PM I had identified players were available so I requested characters. By 7 had at least one character chosen, who was […]
Continue readingGURPS101: The Art of the Wild XVI
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingThe Hurt Locker: The Blade of the Dead
The blade of the dead is the ultimate weapon for necromancers and their ilk… . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XX
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingThe Hurt Locker: The Magical Mo of Shennong
The Magical Mo of Shennong Power Pool: 30 FP Origins: Cosmic, Divine, or Magical. A mo is a food grinder that can be found in in ancient China. This particular one (and its copies) is an extremely useful mystical tool that can find a massive amount of people on very little making it useful […]
Continue readingGURPS101: The Art of the Wild XV
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XIX
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGamemaster’s Guidepost: Fixing Campaign Mismatch
Finally. You have found a game. The GM is a good match. The players are all equally awesome and you get along. Oh, yeah. It’s all coming together and then . . . then you read what the new campaign is about. It’s…not for you. At all. You may have thought you were playing something […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – February 2022
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. Still working on that novel. Gonna finish it this month I currently have one outstanding contract: GURPS Dungeon Fantasy Denizens: Thieves. I have submitted the proposal for a GURPS book I want to write. I have been advised […]
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