This month’s theme for the Brotherhood of Bloggers Who Blog Too Much is all about powers systems we’ve used in our games. What we used “out of the box”, what we’ve adapted to suit the campaign, and what we changed because we didn’t like it. Instead of giving you specifics for what I did dear […]
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A Thousand Tiny Gods C-Team: Season 1, Session 15 – Heard it through the Grapevine
Dramatis Personae Ekaterini Tsakalidis aka The Lady of Laundry (played by Chepe): Godling of Hygieia and Minerva. Face-changing clothes-horse with history as a Mob assassin and crime-scene cover-up artist. Tagline: “Never let them see you sweat.” Tercallus aka Callum “Cal” Parker (played by Will): Theogenic Demigod. Thrill-seeking, jaded, time-warping high stakes gambler coalesced into existence […]
Continue readingGURPS101: Deconstructing Size Modifier
Guest Post by Sean “Dr. Kromm” Punch First off, this one isn’t by me. It’s been a bit edited by me to fit in my blog, but is otherwise Sean’s words. This entire post stems from a conversation that was had in the GURPS Discord where Greyman asked: “Is there any way to make your […]
Continue readingA Thousand Tiny Gods C-Team: Season 1, Session 14 – Where Wolf? There Wolf!
Dramatis Personae Ekaterini Tsakalidis aka The Lady of Laundry (played by Chepe): Godling of Hygieia and Minerva. Face-changing clothes-horse with history as a Mob assassin and crime-scene cover-up artist. Tagline: “Never let them see you sweat.” Tercallus aka Callum “Cal” Parker (played by Will): Theogenic Demigod. Thrill-seeking, jaded, time-warping high stakes gambler coalesced into existence […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany VI
Like my previous five installments, today’s post are compact little rules to help spice up your Ritual Path Magic game. Drain Tests Magic is treated normally except that an additional roll is required. Casters must now make a Will-based Path skill roll after the spell is cast with a -1 to rolls for every 20 […]
Continue readingGURPS101: The Art of the Wild XVIII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XXII
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingMelee Academy: Fantastic Martial Arts VII
GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – May 2022
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. I finished the novel. I. Finished. The. Novel. It’s done. It’s with some alpha reviewers. I’m a terrible judge of my own work and I rely on others to tell me if something is good or […]
Continue readingGURPS101: Weirdness Magnet Variations
Weirdness Magnet is one of those traits that no GM really wants to see on a player character’s sheet. It offloads so much onto the GM who needs to make sure the character with it pays in game for the points it has given. Worse, it can steal spotlight time from other player characters. All that […]
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