Some of the abilities in GURPS are priced in uses per session, but not all abilities are priced that way. This can lead to some oddities when creating a character who have abilities that are mixed type. Most abilities are either “always on” (e.g., they are active at all times for the character) or “switchable” […]
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Gamemaster’s Guidepost: Fixing GM Immersion
Being a GM is kind of like being a cat herder. Except some of the cats are on fire and the rest are trying to “help” you put out the cats who are on fire and just spreading the fire all over the place anyways. Now it’s not always like that but it’s like that […]
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XVII
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XIII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: 2021 – A Year In Review
Here are how things went for me in 2021: The Good (What I did well or that went well) GURPS Realm Management was published at the beginning of the first quarter. It sold pretty well and I’m looking at doing a follow-up or three. GURPS Dungeon Fantasy Denizens: Thieves was turned in after a good playtest […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – December 2021
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. I I need to do some finishing up of that novel I wrote and then fridge it for a few months before going back to it and revise/edit it. We’ll see how I feel about it […]
Continue readingMelee Academy: Fantastic Martial Arts VI
GURPS Martial Arts codifies fighting styles in an easy to use block. Most of the book is based on real world martial arts with a few “fantastic” styles in a separate section. Here is a fantastic style I’m using in my wuxia campaign “Ten Thousand Jade Petals” for some of the crossbow sharpshooters in the […]
Continue readingGURPS101: The Art of the Wild XII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XVI
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – October and November 2021
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. I wrote a novel (which is why I missed updating in November) for National Novel Writing Month. You can and should write at any time. But 30 days for 50,000 words? That’s a nice challenge. One […]
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