Triple Threat: Deep Ones

  Deep ones are a staple of Mythos stories and games. First mentioned in the Shadow over Innsmouth they’ve been terrorizing readers and gamers alike. Here’s my interpretation of them for GURPS… . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

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GURPS101: Standard Operating Procedure Perks for Monster Hunters

A few new Standard Operating Procedure perks for GURPS Monster Hunters: Esoteric Gear Mastery: After its been determined what sort of supernatural foe your character and their allies are facing its assumed you’ve “gear up” to fight that foe. This could be as simple as silver weapons for werewolves or as complicated as a Nanu-ku-sh tablets […]

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Triple Threat: Dybbuk

The dybbuk of Jewish folklore is a cruel possessing spirit that is the soul of someone who has not gone on to its afterlife or who is refusing to be reincarnating. They typically haunt their families but this is not always the case. Ousting a dybbuk usually requires a rabi or holy person who effectively […]

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Carpe Blogiem: The Chronicles of Ceteri Primer – Extrinsic Magic Part I

The last of the paranormal powers posts for The Chronicles of Ceteri is extrinsic magic (it might take two or three entries to do). Extrinsic magic (called “gramarye”) is probably the most common form of magic in the Chronicles setting. It can be understand by anyone willing to learn and meet its harsh requirements. These casters […]

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Triple Threat: Piranha Locust

Piranha locusts are large, cat-sized insects that outwardly locust-appearing except they are colored charcoal grey with hues of black and red and have scorpion tails with stingers. Sometimes called “Revelation’s Roaches” piranha locusts are big, mean, prone to swarming, and possess a unique set of jaws that allow them to rotate and pull their teeth […]

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