Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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Boil and Bubble: Ritual Path Magic Tellurgy
A few new spells and a new trait for ritual path magic casters who utilize places of power, ley lines, etc. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Dungeon Fantasy Bard Power-Ups
GURPS Dungeon Fantasy bards can always use a few more tricks up their sleeves. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Dungeon Fantasy Martial Artist Power-Ups
GURPS Dungeon Fantasy martial artists require broad attributes, investment in special skills or advantages, and all on a limited budget. Despite that, playing one is cool and within the genre. The following adds more options to the budding martial artist’s repertoire. . . . . . if you’d like to read more, consider becoming a patron! […]
Continue readingGURPS101: Dungeon Fantasy Assassin Power-Ups II
GURPS Dungeon Fantasy assassins are one of my favorite templates – so here are a few power-ups to give them some more legs in combat. . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – August 2018
August was measurably better then almost all of the preceding months of 2018. My writing output wasn’t where I wanted. I average about 3,000 words of creative content per day and take the weekend off to decompress and lately it’s been around 1,500 words and no days off because I’m trying to catch up. Here’s […]
Continue readingGURPS101: Dungeon Fantasy Knight Power-Ups II
The knight template in Dungeon Fantasy is a template of many hats. It can be your tank, your leader, your tactician, and so on. Here’s a new power-up for knights who are in the latter camp. A good tactician can mean life or death for a delving party . . . . . . if […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – September 2018
And the suckage is back for September. Will my personal life please stop exploding every five minutes? K. Thx. Bai. My writing output dropped back down to about 500 words per day and I take the latter half of the month to decompress, but alas, that didn’t work as I had a major family crisis […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – July 2018
Life(TM) continues to beat me mercilessly. I continue screaming at it in defiance. Here are the things that happened in July this year. Authorial Highlights I wrote and had published an article to for an unannounced Pyramid issue (#3/118: Dungeon Trips); “It’s an Encounter!” joins it’s siblings “It’s a Threat!”, “It’s a Trap!”, and “It’s a […]
Continue readingGURPS101: Dungeon Fantasy Assassin Power-Ups
GURPS Dungeon Fantasy assassins can use all the oomph they can get. Here are a few new power-ups to help with that . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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