GURPS Dungeon Fantasy has a lot to offer– even (or especially) to those who don’t play it. The power-ups framework shows quite well how to do or build a myriad number of things. The following new caster power-up helps to differentiate casters who’ve had special training or genius teachers/mentors… . . if you’d like to […]
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The Hurt Locker: Mudstompers
GURPS Dungeon Fantasy 6: Artifacts is probably one of my favorite GURPS books to date. It takes an extremely un-GURPS-like approach to solve a problem the system has: it makes up (balanced) stats for things that GURPS might otherwise struggle with (e.g., absolutes like invulnerability or “instant death” attacks). Anyways, here is a new artifact […]
Continue readingBoil and Bubble: Ritual Path Magic Perks Part I
Due to my rules-tinkering nature I always have an abundance of material that’s either seen some use in game or at least has been vetting by someone other than myself. Today I’m going to post a couple of perks for Ritual Path Magic users . . . . . . if you’d like to read […]
Continue readingBoil and Bubble: Weird Ritual Path Magic
It’s no secret that I like Ritual Path magic, I’ve talked about it before so I won’t go into it again. If you are even remotely familiar with my blog (and I’ll assume you are) you know that this is a subject near and dear to my heart – like most magic systems. So what do […]
Continue readingBoil and Bubble: Druidic Ritual Path Magic
Dungeons and Dragons, video games, movies . . . all of these things have thrust the ancient religion of the Celts into the modern limelight. It’s become fashionable, even vogue, to include some sort of nature-loving magical hippy into this or that pop culture “thing” (and that’s not a complaint! Druids ARE cool). This material […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – October/November 2017
Here’s the highlights for me from October and November 2017 (And yes, I know I’m beyond late – I try to do this at the beginning of the month. but stuff happened. So. Much. Stuff.) Authorial Highlights I submitted no articles in October or November and instead pulled from those I’d finished. I’m still writing a […]
Continue readingGURPS101: Art of the Wild Part II
Some more cuts from my “Born to Be Wild” Pyramid article… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – September 2017
Here’s the highlights for me from September 2017 (And yes, I know I’m a little late – I try to do this at the beginning of the month. but stuff happened.) Authorial Highlights I submitted the article that needed to be finished (and oh-god-why-didn’t-this-end-in-estimated-word-count). The article S. A. Fisher and I were writing was finished, […]
Continue readingGURPS101 – Art of the Wild Part I
I recently wrote a Pyramid article expanding wildcard skills for GURPS Monster Hunters champions. Not all of them made the cut for one reason or another, but most of the ones I did cut had little to do with actual monster hunting and therefore didn’t have room or make sense within the series… …if you’d […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – August 2017
Here’s the highlights for me from August 2017. Authorial Highlights I had to backburner projects for Combat and Hot Spots and Locations for another article I needed to work on right now. I shifted an article from one theme to another which freed up space in my Thaumatology queue for something that S. A. Fisher […]
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