One of the more interesting ideas I had lately was treating Alternate Identity as if it were an Alternate Form. I figure I’d go through the basics of the concept and see if it’s worth developing further… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons […]
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Boil and Bubble: Utility Spells for Sorcery Part I
GURPS Thaumatology: Sorcery is one of those magic systems that looks simple on the outside, but hides a deep well within. Since at its core it basically is what makes GURPS great – the ability to modify a trait to suit the needs of the designer… …if you’d like to read more, consider becoming a patron! Note: […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – July 2017
Here’s the highlights for me from July 2017. Authorial Highlights I have finished a Pyramid article for Hot Spots and Locations – but it needs some work and perhaps a map. We’ll see. I submitted the Deep Space article (hint: it’s about space opera and ritual path magic) and the nameless article I mentioned before to Steven. This […]
Continue readingBoil and Bubble: Detailed Ritual Path Magic Grimoires
A spellbook. A book of shadows. A grimoire. These are all names for the same thing: a formula for casting a spell. GURPS Thaumatology: Ritual Path Magic has rules for grimoires to use with the eponymous system, but that has a few assumptions built in from the book it originally appeared in (GURPS Monster Hunters […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – June 2017
I figured I should probably start doing a monthly update on Patreon as part of my “new plan” so that’s what I’m going to do. But today is Independence Day in the USA and I’m going to spend it with my family. I still want to go through the plan with my $5 and up […]
Continue readingBoil and Bubble: Seiðr Ritual Path Magic
Norse magic, or seiðr (anglicized as siedhr), is typically practiced by women (called völva or seiðkona), but male practitioners (called seiðmaðr) are possible. Seiðr magic involves the manipulation of the elements, communication with the gods and their messengers, traveling the nine-realms, fortune-telling (usually by runes), and the direct manipulation of fate. Practitioners of both sexes […]
Continue readingGURPS101: More Telepathy Powers for Psionic Powers III
GURPS Psionic Powers offers one of the more interesting power frameworks for GURPS Fourth Edition. The following new techniques are available to any psi who has the prerequisite power… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychic Healing Powers for Psionic Powers II
Some more powers and variations for psychic healers using the GURPS Psionic Powers framework . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Technomagic Ritual Path Magic Spells
A couple of technologically related ritual path magic spells for all the technomancers out there . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here. This special is free to all and can be found here.
Continue readingBoil and Bubble: Cold Ritual Path Magic Spells
Sometimes you really need a cold one. And by a cold one I mean some cryomantic ritual path magic spells (or frigiomancy if you prefer)… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
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