In The Chronicles of Ceteri universe there are three types of divine gifts. The first is the province of Judeo-Christian saints and holy men. In Ceteri, there is a monotheistic deity who is the real deal and he gives powers over nature and reality to his chosen few. The second type are those who worship spirits, loa, small-g […]
Continue readingTag Archives: Ritual Path Magic
Boil and Bubble: Ritual Path Magic Inscriptions
Ritual Path Magic (and it’s flavors) has multiple ways to cast a spell now and be able to use it later. Between GURPS Thaumatology: Ritual Path Magic, GURPS Dungeon Fantasy 19: Incantation Magic, and Pyramid there are elixirs/infusions (liquid magic), scripts (scroll magic), tattoos (magic inked on skin), charms (magic in easily breakable form), conditional spells (magic […]
Continue readingCarpe Blogiem: The Middle Kingdom Primer – Magic
Exhales. Ok. Magic. Chinese magic is weird. It’s mixed up so much with the religion(s), regions, and other systems of supernatural influence. Honestly, it’s a mess and capturing the exact feel has been rather difficult. And that’s not even getting into Japanese magic which is more animistic then anything else. So where did I start. […]
Continue readingBoil and Bubble: Lunar Ritual Path Magic
A few new spells for Ritual Path Magic casters that involve the use of or relies on the moon in some way. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Radiamancy Ritual Path Magic
Not all those wander the wasteland are lost. This special presents a new tradition for Ritual Path Magic that relies on exposing oneself to intense radiation and then channeling that energy into powerful magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content […]
Continue readingDesigner’s Notes: The Fifth Attribute
The Fifth Attribute began life in my campaign “The Awakening” in mid-2014. I wanted a way to tie in all the supernatural powers of that campaign setting along with a few campaign features to make a working cohesive framework. It took me the better part of a month to write it and I began with […]
Continue readingBoil and Bubble: Ritual Path Magic Miscellany II
Here’s another installment of Ritual Path Magic Miscellany – today I’m talking about extra effort, supernatural healing limits, and tracking magic. Extra Effort for Ritual Path Magic The GM may allow casters to use a form of Extra Effort with magic. If so, use the following guidelines: Agile Magic: This can only be used on external-based spells. […]
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy V
Continuing last month’s offering—here is a new framework for ley lines, ley nexuses, etc. for your ritual path tellurgist . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Tellurgy IV
Continuing last month’s offering—here are several new spells for your ritual path tellurgist. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Ritual Path Magic Miscellany
Today’s post is a small collection of random rules add-ons for ritual path magic designed to change the system’s dynamic and give it a bit of extra flavor. Curses! External Afflictions and RPM Damaging spells can be “external” based spells meaning the caster must succeed on a skill roll such as Brawling or Innate Attack […]
Continue reading