Boil and Bubble: Spell Kits for Casters – the Defender

In a previous post, I talked about various “wizardly” archetypes and how you might create them using RPM. I’ve already done this for the Gatemaker and the Necromancer, but what’s next? Well, I’ve been watching a lot of Agents of S.H.E.L.D. and shields defend…so hey! Defender. That’s the ticket. I described the Defender archetype as… “The […]

Continue reading

Boil and Bubble: A GM’s Guide to Ritual Path Magic Spell Creation

Gamemastering Ritual Path magic can be slightly taxing for new users of the system. Despite it’s nuts and bolts approach to magic and its balanced nature it does require one thing to work well: GM knowledge of the system. Considering that the original system was published in eight freaking pages (GURPS Monster Hunters 1: Champions) […]

Continue reading

Boil and Bubble: Ritual Path Magic Material Enchanting

Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]

Continue reading