Wow. It’s finally out. The original idea for this article goes all he way back to early 2013 when +Antoni Ten Monrós and I were thinking about how we’d do “old school vancian” magic. I suggested RPM and he liked the idea and threw the ball back at me “What if we change the paths completely?” Inner Me: […]
Continue readingTag Archives: Ritual Path Magic
Boil and Bubble: Ritual Path Magic Spells – Path of Chance I
GURPS Thaumatology: Ritual Path Magic is one of my favorite magic systems that GURPS has yet to produce. The flexibility of the system lets you do darn near anything. One of my favorite spell types is “luck manipulation” and here are a few spells I’ve made for my own games… …if you’d like to read […]
Continue readingBoil and Bubble: Quick and Quirky Charms
Guest Post by Kalzazz One of the things that has always seemed a bit peculiar to me is that the Quick and Dirty rules for Charms make it rather difficult to have quirks, and especially, much more difficult to quirk a spell than to botch it entirely. Further discussion on that here. Now, for those […]
Continue readingBoil and Bubble: Detailed Ritual Path Magic Grimoires
A spellbook. A book of shadows. A grimoire. These are all names for the same thing: a formula for casting a spell. GURPS Thaumatology: Ritual Path Magic has rules for grimoires to use with the eponymous system, but that has a few assumptions built in from the book it originally appeared in (GURPS Monster Hunters […]
Continue readingBoil and Bubble: Seiðr Ritual Path Magic
Norse magic, or seiðr (anglicized as siedhr), is typically practiced by women (called völva or seiðkona), but male practitioners (called seiðmaðr) are possible. Seiðr magic involves the manipulation of the elements, communication with the gods and their messengers, traveling the nine-realms, fortune-telling (usually by runes), and the direct manipulation of fate. Practitioners of both sexes […]
Continue readingBoil and Bubble: Technomagic Ritual Path Magic Spells
A couple of technologically related ritual path magic spells for all the technomancers out there . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here. This special is free to all and can be found here.
Continue readingBoil and Bubble: RPM Spell Loadouts – Mistakes Kal Makes
Guest Post by Kalzazz Notes based on Mistakes Kal Makes When Designing Spell Loadouts. Ritual Path Magic (RPM) is an awesome system where you can design your own spells and your mage can know any spell they want (and that the DM allows), this is part of what makes RPM great. Much like the Vancian […]
Continue readingBoil and Bubble: Cold Ritual Path Magic Spells
Sometimes you really need a cold one. And by a cold one I mean some cryomantic ritual path magic spells (or frigiomancy if you prefer)… …if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingBoil and Bubble: Shinto Ritual Path Magic Spells
GURPS Thaumatology: Ritual Path Magic is one of the most flexible magic systems GURPS has yet to produce. It can function as a magic system flavored for just about any mystical framework (real or otherwise) one can think of. The following new spells have a Shinto “bent” to them making them useful for Edo-era Japan […]
Continue readingBoil and Bubble: Ritual Path Magic Knacks
Those with ritual path magic have an infinitely flexible magic system at their fingertips. So how to make a one-spell johnny? Or those who have an innate ability to do one particular thing. To create such abilities use the following method: • Determine the ritual normally using the standard rules for ritual path magic. • […]
Continue reading