Last month, one of the Patreon Specials I put out for you, dear patrons, was Mad as Bones, and this month I’m adding to those rules. Celti has been playing with the idea of “mental” fatigue points for a long time (long as I have been acquainted with him), and when he suggested back in […]
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Gamemaster’s Guidepost: Safer than Houses
I was talking to a friend of mine recently about the subject of “apotropes” (mythology and superstition is a common theme in our talks) and he told me something I did not know about in either subject. Names themselves can be apotropes to ward off spirits. Seriously, as much as I’ve studied and researched folk magic, […]
Continue readingGURPS101: Cultures in Dungeon Fantasy
One of the things that I really liked about Forgotten Realms for Dungeons and Dragons 3.0/3.5 was the “Regional Feats.” With a single trait you could give your otherwise two-dimensional character real depth. One of the many things I’m seeking to emulate in my Dungeon Fantasy campaign setting, Aersalus, are some of my favorite things […]
Continue readingGamemaster’s Guidepost: The Art of Making NPCs
The title says it all, When GMs create NPCs they can do so for a myriad number of reasons. Maybe the PCs need a antagonist or perhaps a PC purchased a Ally maybe the GM just wants to have the NPC fleshed out in case the PCs have need of him. Maybe they are bored […]
Continue readingGamemaster’s Guidepost: GM and Player Intercommunication
Bad communication between players and their GM is in my experience the number one cause of a campaign exploding too early. I’ve said it in so many posts I’m not even going to bother linking to them all – yes, damn it. It’s that important. So here are a few things which I’ve found over […]
Continue readingBoil and Bubble: My Thoughts on the Social Implications on Ritual Path Magic
Ritual Path Magic is the new kid on the block as far as popular magic systems go. It’s got a lot going for it: flexibility, self-consistency, ease of use, well you get the idea – I’m a fan. But I’m also a advocate. For every person who says “No, this doesn’t work because I can […]
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