Skip to content
Ravens N' Pennies Logo
  • Home
  • About the Author
    • Credits
      • Fiction Credits
      • Magazine Contributions
        • Hexagram Magazine Credits
        • Pyramid 3.0 Magazine Contributions (Issues #1 to #50)
        • Pyramid 3.0 Magazine Contributions (Issues #51 to #100)
        • Pyramid 3.0 Magazine Contributions (Issues #101 to #122)
        • Pyramid 4.0 Magazine Contributions
      • Role-Playing Game Design Credits
        • Dungeons and Dragons Design Credits
        • GURPS Design Credits
        • The Fantasy Trip Design Credits
    • Commenting Policy
    • Contact Me
    • Disclaimers N’ Stuff
  • Supporting This Blog
    • Ko-fi
    • Paypal
    • Patreon
  • Game Musings
    • Carpe Blogiem
    • Session Recaps
      • A Thousand Tiny Gods Session Recaps
      • Aeon Session Recaps
      • Aersalus Session Recaps
      • Ten Thousand Jade Petals Session Recaps
      • The Awakening Session Recaps
      • The Chronicles of Ceteri Session Recaps
  • Blog Columns
    • Boil and Bubble
    • Designers Notes
    • Gamemaster’s Guideposts
    • GURPS 101
    • Melee Academy
    • The Hurt Locker
    • Triple Threat

Tag Archives: Worldbuilding

Gamemaster’s Guidepost: Playing With High Point Totals

Posted on June 2, 2016June 2, 2016 by Christopher R. Rice | 2 Comments

Sigh. Ok. The following blog post is going to sound equal parts preachy, derisive, and ranty (the last is my favorite dwarf from Snow White – he looks like Lewis Black and is just as pissy). For that, I’m sorry. I’m pretty sure I’m going to manage to offend someone out there who believes that […]

Continue reading→

Carpe Blogiem: Aeon Team Rosters – Part II

Posted on June 1, 2016June 16, 2026 by Christopher R. Rice | 2 Comments

As promised by prophecy the next installment of how things are going – this time for the current most long-running campaign in Aeon: The B-Team. Additionally, since I’ve had a few folks ask me about why I demarcate game sessions into “Seasons” and want an explanation I wanted to give one. Basically, the way I typically […]

Continue reading→

Carpe Blogiem: Aeon Team Rosters – Part I

Posted on May 24, 2016June 16, 2026 by Christopher R. Rice | 2 Comments

I’ve been a busy little beaver – and if my keyboard hand’t crapped out on me at the beginning of the month I’d’ve had a lot more done. As it stands, I feel pretty good at the state of my campaign (s). I’ve add another team to the roster (C-Team) and I’ve almost completed everything […]

Continue reading→

Boil and Bubble: The Return of Magic – After the End

Posted on April 26, 2016April 26, 2016 by Christopher R. Rice | 1 Comment

Guest Post by +Asta Kask aka Anders Starmark What if magic returned? What if it never went away? How would magic interact with the post-apocalyptic world? Are magic and technology antithetical or are they capable of enhancing each other? The most important thing to figure out is probably what magic system to use – GURPS has a […]

Continue reading→

Gamemaster’s Guidepost: Optional Rules for Terminally Ill

Posted on April 12, 2016April 12, 2016 by Christopher R. Rice | 8 Comments

In GURPS there’s a disadvantage for seemingly everything. Are you nuts? Take a Delusion! Do you take damage when exposed to green rocks from space? Take Weakness! And so on and so on, GURPS is modular enough that you can represent just about any sort of negative (or positive!) trait with a little ingenuity, even inevitable death. […]

Continue reading→

Gamemaster’s Guidepost: The Adversary

Posted on April 5, 2016April 5, 2016 by Christopher R. Rice | 3 Comments

One of the things that shocked me the most when I was talking perspective players for Aeon was the completely lack of knowledge regarding using the rules for having a Adversary (see p. B493). Mind you, it’s only a couple of paragraphs, but when I first read GURPS 4th edition this was a eye-opening passage. The thought that […]

Continue reading→

Boil and Bubble: Subtle Sorcery

Posted on March 24, 2016June 16, 2026 by Christopher R. Rice | No Comments

 I had a burst of inspiration hit me (thanks O Lady Muse) over the weekend regarding the kind of campaign I wanted to run for my face to face game. I got my players involved and they’re game for it. Originally, I wanted to run a full on high-powered supers game. Force blasts, people changing […]

Continue reading→

Gamemaster’s Guidepost: Making Every Action Count

Posted on March 22, 2016March 22, 2016 by Christopher R. Rice | No Comments

So +Douglas Cole talked about “time dilation” and importance of actions on your turn in this blog post. And he brings up a point that I think every GM should be aware of: never, ever, ever make your players feel superfluous or useless. IF YOU DO YOU WILL REGRET IT. Just don’t. Seriously. Now some of you […]

Continue reading→

Designer’s Notes: Heroes on the Mass Scale

Posted on March 15, 2016July 15, 2026 by Christopher R. Rice | No Comments

This one was a fairly quick put together, but revisions were hellish in the extreme. Even the editing (the part I always have the hardest time with) took less time than the near constant revisions I did to make this thing work. Considering its progenitor system (“It’s a Threat!” from Pyramid #3/77: Combat) was specific […]

Continue reading→

GURPS101: Expanded Long-Term Fatigue Rules

Posted on March 8, 2016March 8, 2016 by Christopher R. Rice | 1 Comment

So the wildly anticipated and long awaited GURPS After the End by +Pk Levine is finally out. +Douglas Cole has a review up here that’s rather good. But I want to concentrate on one particular aspect of the book: Long-Term Fatigue Points. The concept is simple: don’t eat, don’t sleep, don’t drink, etc. and you lose the ability to […]

Continue reading→

Post navigation

« Previous 1 … 3 4 5 6 7 8 9 10 11 Next »

Links

  • Dungeon Fantastic
  • G.U.R.B: Ultra-Tech Reloaded
  • Game Geekery
  • Gaming Ballistic
  • Generic Universal Eggplant
  • GM's Shadow Blog
  • GURPS Discord
  • GURPS Eä
  • Jason "PK" Levine's MyGURPS
  • Lair of the Chaotic GM
  • Mailanka's Musings
  • Matt Riggsby's Blog
  • Of Gods and Gamemasters
  • Of Paper Men and Plastic Monsters
  • One Short Adventures
  • Ravens N Pennies Blog Discord
  • Refplace's Blog
  • Roleplay Rescue’s Blog
  • RPG Jutsu
  • Sean "Dr. Kromm" Punch's Dreamwidth
  • Shooting Dice
  • Steve Jackson Games – Forums
  • Steve Jackson Games – GURPS
  • Steve Jackson Games – w23
  • The Blind Mapmaker
  • Worlds Beyond Earth

Archives

Meta

  • Log in
  • Entries feed
  • Comments feed
  • WordPress.org
Theme by SiteOrigin