Gamemaster’s Guidepost: A Novel Approach to GMing, Part 1: The Plot Thickens

Guest Post by Scott “Rocketman” Rochat “You’re a GM, not an author. Don’t railroad!” Sound familiar? Sooner or later, it seems every guide to gamemastering includes that little gem, a reminder that this is a collaborative hobby, where everyone’s imagination counts. Don’t lock the players into a restrictive plot, we’re told, don’t predetermine your ending, […]

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Boil and Bubble: Money On My Magic and Magic On My Money

So Matt Riggsby’s “GURPS Dungeon Fantasy Treasures: Glittering Prizes” came out recently (I was one of the playtesters) and it’s useful for worldbuilders in general, not just those who play Dungeon Fantasy. (See here for Matt’s Designer’s Notes.) One of the things he included there was a cool little throwaway line: “For example, if mystical techniques […]

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Carpe Blogiem: When Is a Dungeon Fantasy Campaign No Longer A Dungeon Fantasy Campaign?, Part II

Peter Dell’Orto talked a bit about how to not let your Dungeon Fantasy campaign become a fantasy campaign. It’s extremely well-written and if you want to avoid the situation that I describe in my first post then you should follow it to the letter. If not, read on. Many have used GURPS Dungeon Fantasy as a way to […]

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Carpe Blogiem: When Is a Dungeon Fantasy Campaign No Longer A Dungeon Fantasy Campaign?, Part I

Oddly enough, running Dungeon Fantasy demos are my local game store and my hacked-together version have given me a bit of insight into the series like nothing else ever has. At first, Aersalus was just supposed to be a straight-up Dungeon Fantasy campaign with all the normal rules and races and the beer and pretzel approach. […]

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The Hurt Locker: Drones and Unmanned Aerial Vehicles

Just a few decades ago, planes without a pilot were science fiction. Now they are everywhere.  Known as Unmanned Aerial Vehicles (UAVs)  or “drones,” these aircraft can be easily bought in a store or online for a couple hundred dollars (well, the commercial versions, not the actual war machines). Yet they’ve also changed how we fight wars […]

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GURPS101: Will as HP

Over on the forums, Anders asked: A special type of undead are gastar, who consist entirely of psychic energy. This means that their HP = Will, and each time they get damaged they lose Will as well. And when they reach 0 they are destroyed. The second part is easily covered, but what about them […]

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