Look…I like necromancy magic, okay? It’s not a addiction or anything, I can quit whenever I want. I recently got to play Diablo III and after my typical Barbarian run-through I fired up a Witch Doctor…man that was fun. Now, I’ve already created some Ritual Path magic spells for the Necromancer from Diablo II…why not […]
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Boil and Bubble: Mage-Blade Duelling
Inspired by +Peter V. Dell’Orto and +Douglas Cole posts (here, here, and here) on “Longsword Sport” I wonder if the style is portable to less modern settings…and what’s more, what if it were more than just a sport? But a way of two mages to settle a point of contention without spells? The Style I’m totally riffing off of […]
Continue readingBoil and Bubble: Cthulhu Mythos Spells, Part II
So here are some more Ritual Path Magic Mythos-flavored spells – enjoy. More Mythos Spells Here are a couple more Mythos spells for use in other campaigns, see here for more information on designing Mythos spells. If yo’d like to read more, head on over to my Patreon and become a patron yourself!
Continue readingBoil and Bubble: A GM’s Guide to Ritual Path Magic Spell Creation
Gamemastering Ritual Path magic can be slightly taxing for new users of the system. Despite it’s nuts and bolts approach to magic and its balanced nature it does require one thing to work well: GM knowledge of the system. Considering that the original system was published in eight freaking pages (GURPS Monster Hunters 1: Champions) […]
Continue readingBoil and Bubble: Cthulhu Mythos Spells, Part I
I’m a fan of the Mythos (which you probably know), thanks to Chaosium’s license, even though the Mythos is up for grabs to be used (most of H.P.’s stories are public domain) – it’s not for RPGs. Since I tend to use them (or a variation of them) in my games I figured I’d share […]
Continue readingBoil and Bubble: Personal Greater and Lesser Effects
One of the more interesting mechanics of Ritual Path Magic is the “Lesser vs. Greater” effect. Basically, if it’s a “realistic” magical effect then it’s probably a Lesser effect – otherwise it’s a Greater effect. Now, what is and isn’t a Greater effect depends on the campaign…but what if it were dependent on the caster, […]
Continue readingBoil and Bubble: My Thoughts on the Social Implications on Ritual Path Magic
Ritual Path Magic is the new kid on the block as far as popular magic systems go. It’s got a lot going for it: flexibility, self-consistency, ease of use, well you get the idea – I’m a fan. But I’m also a advocate. For every person who says “No, this doesn’t work because I can […]
Continue readingBoil and Bubble: Ritual Path Magic Material Enchanting
Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]
Continue readingBoil and Bubble: Magical Styles – Spellslinger
Whoa, Black Betty, bam-ba-lam Black Betty had a child, bam-ba-lam The damn thing gone wild, bam-ba-lam Said it weren’t none of mine, bam-ba-lam – Black Betty, Ram Jam It’s a pretty established fact that I produce more GURPS material than I can possibly get published – there is only so much space in Pyramid and […]
Continue readingBoil and Bubble: Using Magic to Target Hit Locations
Targeting hit locations with magic is fairly straightforward in most cases: If the damage type of the spell can’t target the location – then the spell can too. But what if you want to target a hit location with a spell that doesn’t allow it or specify a damage type (like many spells in GURPS […]
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