Boil and Bubble: Ritual Path Magic Material Enchanting

Sean Punch’s The Material Difference from Pyramid #3/66: The Laws of Magic is an exciting new system looking at a common videogame trope: “Resource Farming.” Though the article is geared toward the basic magic system it could be easily adapted to Ritual Path Magic. The Basics First, a few assumptions. Let’s assume that enchanter’s work […]

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Boil and Bubble: Ritual Path Magic, Wishes, and Permanently Granted Traits

Inspired by¬†+Peter V. Dell’Orto‘s posts about Wishes (you can read them, here, here, and here), as well as this post and this thread (which ultimately didn’t pan out for the reasons I discussed in there), I got to thinking: What would a “wish” spell look like in Ritual Path Magic? It almost certainly would require […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part III

And the final in my installment for Diablo II’s Necromancer. my “conversion” of the Diablo II Necromancer’s skills. Lastly: Poison and Bone! Poison and Bone Most of the spells and abilities listed here involve¬† inflicting poison damage or conjuring bone constructs. Teeth Spell Effects: Greater Create Matter. Inherent Modifiers: Damage, External Small Piercing (Cone, 3 […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II

I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]

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