Boil and Bubble: Ritual Path Magic, Wishes, and Permanently Granted Traits

Inspired by +Peter V. Dell’Orto‘s posts about Wishes (you can read them, here, here, and here), as well as this post and this thread (which ultimately didn’t pan out for the reasons I discussed in there), I got to thinking: What would a “wish” spell look like in Ritual Path Magic? It almost certainly would require […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part III

And the final in my installment for Diablo II’s Necromancer. my “conversion” of the Diablo II Necromancer’s skills. Lastly: Poison and Bone! Poison and Bone Most of the spells and abilities listed here involve  inflicting poison damage or conjuring bone constructs. Teeth Spell Effects: Greater Create Matter. Inherent Modifiers: Damage, External Small Piercing (Cone, 3 […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part II

I’m continuing my “conversion” of the Diablo II Necromancer’s skills. Next up: Curses! Curses Most of the spells and abilities listed here involve weakening your target’s body and mind. Amplify Damage and is not here because my version of that actually made it into GURPS Thaumatology: Ritual Path Magic (p. 35). Dim Vision Spell Effects: […]

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Boil and Bubble: Diablorising Ritual Path Magic – The Necromancer – Part I

Before I write anything else, let me first say that recreating spellcasting classes from the Diablo series is probably best down as powers (in fact, I’d probably use PK’s Sorcerous Empowerment article). That said, ritual path magic can work quite well too! A few quick notes. First, in the Diabloverse, it’s probably wise to put […]

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