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Category Archives: Boil and Bubble

Boil and Bubble: More Magic Enchantments I

Posted on May 5, 2018May 5, 2018 by Christopher R. Rice | No Comments

Standard GURPS magic can leave a lot to be desired, but it has places where it just works perfectly. I decided to come up with a few new spells for enchantments for my own games and thought I’d share them. You’ll need GURPS Magic, of course. . . . . . if you’d like to […]

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Boil and Bubble: Trained by an Arch-Caster

Posted on March 10, 2018March 10, 2018 by Christopher R. Rice | 1 Comment

GURPS Dungeon Fantasy has a lot to offer– even (or especially) to those who don’t play it. The power-ups framework shows quite well how to do or build a myriad number of things. The following new caster power-up helps to differentiate casters who’ve had special training or genius teachers/mentors… . . if you’d like to […]

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Boil and Bubble: Ritual Path Magic Perks Part I

Posted on January 6, 2018February 20, 2018 by Christopher R. Rice | No Comments

Due to my rules-tinkering nature I always have an abundance of material that’s either seen some use in game or at least has been vetting by someone other than myself. Today I’m going to post a couple of perks for Ritual Path Magic users . . . . . . if you’d like to read […]

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Boil and Bubble: Weird Ritual Path Magic

Posted on December 10, 2017March 7, 2018 by Christopher R. Rice | No Comments

It’s no secret that I like Ritual Path magic, I’ve talked about it before so I won’t go into it again. If you are even remotely familiar with my blog (and I’ll assume you are) you know that this is a subject near and dear to my heart – like most magic systems. So what do […]

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Boil and Bubble: Druidic Ritual Path Magic

Posted on December 10, 2017December 29, 2017 by Christopher R. Rice | No Comments

Dungeons and Dragons, video games, movies . . . all of these things have thrust the ancient religion of the Celts into the modern limelight. It’s become fashionable, even vogue, to include some sort of nature-loving magical hippy into this or that pop culture “thing” (and that’s not a complaint! Druids ARE cool). This material […]

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Boil and Bubble: Ritual Path Magic Spells – Path of Chance I

Posted on November 4, 2017December 29, 2017 by Christopher R. Rice | No Comments

GURPS Thaumatology: Ritual Path Magic is one of my favorite magic systems that GURPS has yet to produce. The flexibility of the system lets you do darn near anything. One of my favorite spell types is “luck manipulation” and here are a few spells I’ve made for my own games… …if you’d like to read […]

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Boil and Bubble: Quick and Quirky Charms

Posted on October 17, 2017December 29, 2017 by Christopher R. Rice | No Comments

Guest Post by Kalzazz One of the things that has always seemed a bit peculiar to me is that the Quick and Dirty rules for Charms make it rather difficult to have quirks, and especially, much more difficult to quirk a spell than to botch it entirely. Further discussion on that here. Now, for those […]

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Boil and Bubble: Utility Spells for Sorcery II

Posted on October 7, 2017October 7, 2017 by Christopher R. Rice | No Comments

GURPS Thaumatology: Sorcery is one of the newer magic systems for GURPS, but it makes use of one of the oldest of GURPS rules systems: modified advantages. Anyways, this is a follow-up to a previous post – here are a couple more “utility” spells for Sorcery… …if you’d like to read more, consider becoming a patron! […]

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Boil and Bubble: Sorcerous Video Game Spells I

Posted on September 15, 2017September 15, 2017 by Christopher R. Rice | No Comments

Ohhhhh, yeah. It’s that time again. The time for me to scavenge treasures from the past and turn them into Sorcery spells for GURPS. So what’s up first? Well, I asked three random folks what spell they’d like to see for Sorcery and these were the things that popped up (and interested me). Cureja – Final FantasyKeywords: Area […]

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Boil and Bubble: Utility Spells for Sorcery Part I

Posted on September 3, 2017September 3, 2017 by Christopher R. Rice | No Comments

GURPS Thaumatology: Sorcery is one of those magic systems that looks simple on the outside, but hides a deep well within. Since at its core it basically is what makes GURPS great – the ability to modify a trait to suit the needs of the designer… …if you’d like to read more, consider becoming a patron! Note: […]

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