And I’m back again looking for players. For a while now my groups were steady, but life and withdrawals to do other things have hit me hard on the gaming front. I’m specifically looking for 2-3 players for my Monday night B-Team. We play every week at 1930 hours EST to 2330 hours EST. The […]
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Carpe Blogiem: 2019 – A Year In Review
Here are how things went for me in 2019: The Good (What I did well or that went well) GURPS Realm Management (aka “SNO-51”) was written, revised, and is currently in playtest. The playtest is likely to be extended and as of this writing there have been over 1,000 emails traded back and forth between […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – December 2019
Authorial Highlights Marl Ankh-3’s first draft is done. I will still do a final once over before submission but I still have about a month of time left so there is plenty of room for that. GURPS Realm Management aka SNO-51 is in playtest. I handpicked about 21 applicants (originally 20, but Peter Dell’Orto wanted in […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Final Thoughts
And here we are, at the end of the primer. Some final thoughts on the setting in no particular order. Despite being an atheist I wanted to respect the Judeo-Christian religions as much as possible. Yes, I don’t believe, but that doesn’t mean I have to be a jerk about it in game. Each PC […]
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – November 2019
Authorial Highlights Marl Ankh-3 is being edited/revised and I’m currently at the 77% mark. My January deadline is well within reach as I continue working on this one. SNO-51 should be hitting playtest soon. Be on the lookout for it! It’ll be of great interest to worldbuilders I think. I didn’t write a single […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Optional Rules
The following optional rules are being used for the Chronicles campaign setting. It should be noted that as a GM, I may occasionally turn the realism level “up” or “down” to better suit the current mood of the campaign or to heighten drama. For example, in most instances the optional rules for Bleeding (p. B420) are […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings V
And here is the final post of this part of the series featuring the minor, but important supernatural races. Bloodline Carrier Bloodlines are extremely important in Ceteri and there are numerous types. Example include the Bloodline of Solomon, Lilith (who got around), Cain, Able, and others. Being the child of a small-g god also counts here. Being […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings III
Today’s post is going to be about spirits, the restless dead, and faeries. Spirits Spirits or “inbetweeners” comprise of things like ghosts (the psychic/spiritual remains of a dead being, typically humans), tulpas (thought forms), poltergeists (animate psychic energy), and similiar beings. All spirits live in the ethereal plane aka Between. Some groups are broken up […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings II
Today’s post is about the werewolves, vampires, and succubi of the Ceteri setting. These monsters make up part of the “core” of civilized supernatural beings and can be found in most cities or towns. The Forsaken One of the largest and most organized groups of nonhumans, the Forsaken refers to vampires, werewolves, succubi, and nephilim that are […]
Continue readingCarpe Blogiem: The Chronicles of Ceteri Primer – Supernatural Beings I
With the powers and history posts behind me it’s now time to talk about the supernatural creatures that reside within the campaign setting. First, this post will be broad strokes – assume that most supernatural creatures exist within the setting in some form or another. This post will concentrate on the important monsters that make […]
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