One thing that’s fairly common in fiction is the ability to be in the spirit world and the real world at the same time. GURPS lacks this ability in RAW, but I got you covered. Blessed (Dual Spiritual Nature) 15 or 45 points You exist simultaneously in the Spirit and Material Worlds. For those with a partial […]
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GURPS101: Deconstructing Whirlwind Attack
Recently while working on my wuxia fantasy campaign I got to thinking about attacking tons of opponents at once. Obviously, Whirlwind attack came to mind. But that ability doesn’t really match up to how you see it working in kung fu flicks. So I thought I’d do one of my deconstructions for it. (The actual […]
Continue readingGURPS101: Luck Variant – Storing Dice Rolls
the Basic Set Luck advantage allows you to roll the dice two additional times (for a total of three rolls for one task) and take the result you want. This allows for turning a failure or critical failure into a success or failure (or vice versa in some situations like if you were attacking an ally […]
Continue readingGURPS101: More Chi Powers I
In Pyramid #3/105: Cinematic Magic I used the Sorcery system in a new way: to create a chi-based powers system for cinematic martial artists. Since then I’ve added to my listed powers. Here’s a few new ones from my Ten Thousand Jade Petals campaign: . . . if you’d like to read more, consider becoming a […]
Continue readingGURPS101: Standard Operating Procedure Perks for Monster Hunters
A few new Standard Operating Procedure perks for GURPS Monster Hunters: Esoteric Gear Mastery: After its been determined what sort of supernatural foe your character and their allies are facing its assumed you’ve “gear up” to fight that foe. This could be as simple as silver weapons for werewolves or as complicated as a Nanu-ku-sh tablets […]
Continue readingGURPS101: Dungeon Fantasy Mystic Knight Elemental Affinity
In Pyramid #3/60: Dungeon Fantasy III, Antoni Ten Monrós wrote “Mystic Power-Ups”. One of the neat things he did there was create “imbued soul” power-ups. For one of my games I expanded this for a PC and this is what he was using: Lightning Affinity 12, 32, 41, 68, 128 points Levels 1 and 2 function […]
Continue readingGURPS101: Designing New Imbuements
GURPS Power-Ups 1: Imbuements introduces a new system to turn your weapon into fire or make your weapon more capable of striking through armor. It’s been quite popular spawning multiple Pyramid articles (with at least two by Y.T.) and is used by many gamers. It’s a bit of a whole cloth system instead of one you can […]
Continue readingGURPS101: Sin-Eating
Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]
Continue readingGURPS101: Deconstructing Supernatural Durability
And I’m back with another deconstruction post. This time I’m talking about Supernatural Durability. It represents that horror movie trope of being unable to kill the bad guy – or at least making it difficult. So how does Supernatural Durability break down? Supernatural Durability as Pieces Parts So exactly what does this trait do and […]
Continue readingGURPS101: More Psychokinesis Powers for Psionic Powers II
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns. . . . . . if you’d like to read more, consider becoming a patron! Note: the […]
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