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Category Archives: GURPS 101

GURPS101: The Art of the Wild XXIV

Posted on December 6, 2022December 6, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: The Art of the Wild XXIII

Posted on November 5, 2022November 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: The Art of the Wild XXII

Posted on October 5, 2022October 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: The Art of the Wild XXI

Posted on September 5, 2022September 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: The Art of the Wild XX

Posted on August 5, 2022August 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: The Art of the Wild XIX

Posted on July 5, 2022July 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: Deconstructing Size Modifier

Posted on June 12, 2022June 12, 2022 by Christopher R. Rice | 2 Comments

Guest Post by Sean “Dr. Kromm” Punch First off, this one isn’t by me. It’s been a bit edited by me to fit in my blog, but is otherwise Sean’s words. This entire post stems from a conversation that was had in the GURPS Discord where Greyman asked: “Is there any way to make your […]

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GURPS101: The Art of the Wild XVIII

Posted on June 5, 2022June 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

GURPS101: Weirdness Magnet Variations

Posted on May 29, 2022May 30, 2022 by Christopher R. Rice | 2 Comments

Weirdness Magnet is one of those traits that no GM really wants to see on a player character’s sheet. It offloads so much onto the GM who needs to make sure the character with it pays in game for the points it has given. Worse, it can steal spotlight time from other player characters. All that […]

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GURPS101: Even More Skill Sets for Specialists

Posted on May 20, 2022May 20, 2022 by Christopher R. Rice | No Comments

Here are a few new skill sets (per GURPS Action 4: Specialists) that I came up with for my own games. Gadgeteer Here are a few more options for gadgeteer. Miraclemaker 25 points Prerequisite: Medicine. You’re a Quick Gadgeteer (p. B57) with anything remotely medical related. Ordinary repairs (e.g., fixing a malfunctioning dialysis machine) or […]

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