GURPS101: Sin-Eating

Sin-eating is a practice that goes back for hundreds, maybe thousands of years. In essence, a sin-eater takes all the wrong-doings and evil acts a person has committed into themselves. This is typically done after the subject dies, but before they die is possible as well. Sin-Eating can be found in many cultures and religions. […]

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GURPS101: Alternate Climbing Rules

In my Chronicles of Ceteri campaign I ran a “mini-game” that was basically a mash-up of rules from GURPS Technical Grappling and some ideas I had. Here they are for use by others. The Basics Each round make a ST- or DX-based Climbing roll (whichever is better). Success means you roll your thrust damage for “climbing points” (CP). Add […]

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GURPS101: Expanded Higher Purpose Categories

Higher Purpose is one of the more interesting player-definable traits in GURPS. Originally, it was meant to give a game-mechanical bonus to characters whose raison d’etre was something specific like “Guard the King’s Bloodline.” In supplements like GURPS Horror or GURPS Dungeon Fantasy 1: Adventurers it was further expanded to give a bonus when fighting […]

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