GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
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GURPS101: More Electrokinesis Powers for Psionic
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
Continue readingGURPS101: Art of the Wild IV
Like the previous three installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Cybernetics For Ultra-Tech
GURPS Ultra-Tech offers a rules framework for adding cybernetic abilities to a character, in this Patreon Special I add two more from my own campaigns. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Art of the Wild III
Like the previous two installments of this, this Patreon Special covers two new wildcard skills along with suggested benefits. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Deconstruction of True Faith
So how does True Faith break down? True Faith as Pieces Parts So exactly what does this trait do and how does it do it? You have access to skills (such as Exorcism) or other traits that require the character be considered “holy.” You can cause creatures opposed to your deity’s ethics/morality to flee […]
Continue readingGURPS101: More Blessed Options
One of the more interesting traits in GURPS is Blessed. The Basic Set only offered two options: Heroic Feats allowing you to temporarily increase your stats and the ability to receive visions from your god. It’s since be drastically expanded in multiple other books and was the subject of an entire Pyramid article (Blessed Be […]
Continue readingGURPS101: More Psychic Healing Powers for Psionic Powers III
I’ve done two other specials featuring psychic healing builds for GURPS Psionic Powers, here’s another. Note, for games that use them, this is a Psychometabolic power . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Photokinesis Powers for Psionic Powers
I love making powers for GURPS Psionic Powers – there is just always more to do or create. Here’s a new photokinesis ability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Deconstructing Detect
Detect is one of those advantages in GURPS that can be used for a multitude of things. It can be used for strange alien races that can “hear” radio, telepaths who can sense other minds, and many other things. So how does Detect break down? Detect as Pieces Parts So exactly what does this trait do […]
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