The astral plane (also called the etheric plane) exists alongside material reality. This is the place where spirits, ghosts, and other stranger beings dwell as well as where astral projectors send their spirits to walk free of mortal flesh. The following rules help to make the astral realm more interesting – especially performing tasks there […]
Continue readingCategory Archives: GURPS 101
GURPS101: More Cyberpsi Powers for Psionic Powers II
You can always use more psionic powers for GURPS Psionic Powers – so here’s a new cyberpsi ability for investigators and the like. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Those Who Help Themselves
Most religions teach at least a modicum of self-reliance – faith that your god will sustain you through your trials, but the trials themselves are up to you to endure and figure out. GURPS Powers: Divine Favor offers a fairly comprehensive framework for characters who are divinely empowered by God, gods, powerful spirits, etc. But […]
Continue readingGURPS101: Dungeon Fantasy Bard Power-Ups
GURPS Dungeon Fantasy bards can always use a few more tricks up their sleeves. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Dungeon Fantasy Martial Artist Power-Ups
GURPS Dungeon Fantasy martial artists require broad attributes, investment in special skills or advantages, and all on a limited budget. Despite that, playing one is cool and within the genre. The following adds more options to the budding martial artist’s repertoire. . . . . . if you’d like to read more, consider becoming a patron! […]
Continue readingGURPS101: Dungeon Fantasy Assassin Power-Ups II
GURPS Dungeon Fantasy assassins are one of my favorite templates – so here are a few power-ups to give them some more legs in combat. . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: Dungeon Fantasy Knight Power-Ups II
The knight template in Dungeon Fantasy is a template of many hats. It can be your tank, your leader, your tactician, and so on. Here’s a new power-up for knights who are in the latter camp. A good tactician can mean life or death for a delving party . . . . . . if […]
Continue readingGURPS101: Dungeon Fantasy Assassin Power-Ups
GURPS Dungeon Fantasy assassins can use all the oomph they can get. Here are a few new power-ups to help with that . . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: More Psychic Vampirism Powers II
GURPS Psionic Powers is one of my favorite systems for powers in GURPS 4th edition. One of my favorite powers is psychic vampirism. All the coolness of vampires, without having to drink a pint of Blüd Light every day. But it’s more than that, psychic vampires don’t just feed on lifeforce (or, rather, don’t have […]
Continue readingGURPS101: Dungeon Fantasy Combat Power-Ups
GURPS Dungeon Fantasy characters all have some measure of combat capability, here are a few new power-ups to expand that capability. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue reading