Horror is one of my favorite genres. In fact, I tend to run most games with a measure of it. Horror can go with just about anything even sometimes when you think it shouldn’t or does it. I like high-powered horror – kicking monster butt! – but I like the lower-powered stuff too. There are […]
Continue readingA Thousand Tiny Gods B-Team: Season 1, Session 7 – Red Listed
Dramatis Personae Adelphin “Adel” Jean-Baptiste (played by L.A.): Godling of Werethekau and Baron Samedi. Machiavellian meddler. Power unto herself. Adelphin can kill with a glance, manipulate magic as if she were born to it (and she was), and doesn’t seem to be able to actually die. Tagline: “There is a fine line between life and […]
Continue readingA Thousand Tiny Gods C-Team: Season 1, Session 6 – Assault and Flattery
Dramatis Personae Ekaterini Tsakalidis aka The Lady of Laundry (played by Chepe): Godling of Hygieia and Minerva. Face-changing clothes-horse with history as a Mob assassin and crime-scene cover-up artist. Tagline: “Never let them see you sweat.” Tercallus aka Callum “Cal” Parker (played by Will): Theogenic Demigod. Thrill-seeking, jaded, time-warping high stakes gambler coalesced into existence […]
Continue readingGamemaster’s Guidepost: Reducing GM Overhead
Roleplaying games in general can get complicated even if it’s far on the end of narrativism. Simulationist RPGs tend to get a bad rap for overcomplications, rules, etc., but narrativist games can have the same problem with the GM having to interpret on the fly when a circumstance or event happens in game that the […]
Continue readingA Thousand Tiny Gods C-Team: Season 1, Session 5 – Goat Fatigue
Dramatis Personae Ekaterini Tsakalidis aka The Lady of Laundry (played by Chepe): Godling of Hygieia and Minerva. Face-changing clothes-horse with history as a Mob assassin and crime-scene cover-up artist. Tagline: “Never let them see you sweat.” Tercallus aka Callum “Cal” Parker (played by Will): Theogenic Demigod. Thrill-seeking, jaded, time-warping high stakes gambler coalesced into existence […]
Continue readingGURPS101: Unlimited Uses of Per Session Abilities
Some of the abilities in GURPS are priced in uses per session, but not all abilities are priced that way. This can lead to some oddities when creating a character who have abilities that are mixed type. Most abilities are either “always on” (e.g., they are active at all times for the character) or “switchable” […]
Continue readingGamemaster’s Guidepost: Fixing GM Immersion
Being a GM is kind of like being a cat herder. Except some of the cats are on fire and the rest are trying to “help” you put out the cats who are on fire and just spreading the fire all over the place anyways. Now it’s not always like that but it’s like that […]
Continue readingBoil and Bubble: Miscellaneous Ritual Path Magic Spells XVII
A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XIII
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: 2021 – A Year In Review
Here are how things went for me in 2021: The Good (What I did well or that went well) GURPS Realm Management was published at the beginning of the first quarter. It sold pretty well and I’m looking at doing a follow-up or three. GURPS Dungeon Fantasy Denizens: Thieves was turned in after a good playtest […]
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