A handful of new voodoo-themed spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGamemaster’s Guidepost: Building History
Most GMs will eventually find themselves in one of two places when running games. Either they create their own settings (i.e., “homebrew”) or they use an established one. (Of course, there are heretics who do both at once, but we must consign them to the shadows where they belong)…. …if you’d like to read more, […]
Continue readingGURPS101: The Art of the Wild XXVI
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – February 2023
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 has seen a production copy. It looks amazing. Not much done on the novel, but did do some head-writing and the opening scene. GURPS Whatchamacallit is still being poked in games and remains a very solid book so far. The Fantasy Trip Quick Quest […]
Continue readingCarpe Blogiem: 2022 – A Year In Review
Here are how things went for me in 2022: The Good (What I did well or that went well) My Patreon continues to grow and remains most of my monthly (steady) income. I’m sitting at 105 patrons right now and I went through a revamp this year to make my life easier as well as my […]
Continue readingGamemaster’s Guidepost: The Heroic Index
The best games are a mix of gritty and cinematic elements. The player characters (and major NPCs) are cinematic beings with abilities beyond normal men and women. But the world they are in? That world is realistic. It’s the difference between a hero punching a mundane in a comic book and they go flying back […]
Continue readingThe Hurt Locker: The Bloodblade
This shield is powerful, but carries a stiff cost. . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingGURPS101: The Art of the Wild XXV
Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.
Continue readingCarpe Blogiem: Author, Patreon, and Blog Highlights – January 2023
Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is being edited! YAS. I’m still working on the novel I want to finish this year. Pushing it back to the second quarter now though. Wibbling on size, but the outline is pretty solid. Still projecting at least 120,000 words. GURPS Whatchamacallit is at […]
Continue readingGURPS101: More ESP Powers for Psionic Powers
GURPS Psionic Powers is one of the best powers frameworks that GURPS fourth edition has yet to offer, seamlessly blending flavor and crunch in a perfect mix. I use it often. Here’s a power from one of my campaigns . . . . . . if you’d like to read more, consider becoming a patron! Note: […]
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