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Carpe Blogiem: Author, Patreon, and Blog Highlights – March & April 2022

Posted on May 1, 2022May 1, 2022 by Christopher R. Rice | No Comments

  Authorial Highlights GURPS Dungeon Fantasy Denizens: Thieves aka Marl Ankh-3 is in the hands of Steve Jackson Games. Still working on that novel. The ending is proving hard – I know what I want it to be but getting there and doing it right is eating time. I currently have one outstanding contract: GURPS Dungeon […]

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Gamemaster’s Guidepost: How I Prepare Adventures

Posted on April 21, 2022April 21, 2022 by Christopher R. Rice | 1 Comment

I’ve had a lot of experience running campaigns (both of the GURPS and non-GURPS variety) and have spent the better part of 28 years being a GM to a variety of groups in a variety of ways. After all this time I’ve learned a lot – which means I messed up a lot. No one […]

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Gamemaster’s Guidepost: How I Designed An Adventure

Posted on April 21, 2022April 21, 2022 by Christopher R. Rice | 2 Comments

Guest Post by Kalzazz I came up with and ran an adventure last Monday, so here is how it went. Around 6 PM identify that opportunity existed for game, ping potential players. By 630 PM I had identified players were available so I requested characters. By 7 had at least one character chosen, who was […]

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GURPS101: The Art of the Wild XVI

Posted on April 5, 2022April 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

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The Hurt Locker: The Blade of the Dead

Posted on April 5, 2022April 5, 2022 by Christopher R. Rice | No Comments

The blade of the dead is the ultimate weapon for necromancers and their ilk… . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

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Boil and Bubble: Miscellaneous Ritual Path Magic Spells XX

Posted on April 5, 2022April 22, 2022 by Christopher R. Rice | No Comments

A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

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The Hurt Locker: The Magical Mo of Shennong

Posted on March 10, 2022March 10, 2022 by Christopher R. Rice | No Comments

  The Magical Mo of Shennong Power Pool: 30 FP Origins: Cosmic, Divine, or Magical. A mo is a food grinder that can be found in in ancient China. This particular one (and its copies) is an extremely useful mystical tool that can find a massive amount of people on very little making it useful […]

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GURPS101: The Art of the Wild XV

Posted on March 5, 2022March 5, 2022 by Christopher R. Rice | No Comments

Like the previous installments of this, this Patreon Special covers two new wildcard skills. . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

Continue reading→

Boil and Bubble: Miscellaneous Ritual Path Magic Spells XIX

Posted on March 5, 2022March 5, 2022 by Christopher R. Rice | No Comments

A handful of miscellaneous new spells for GURPS Thaumatology: Ritual Path Magic. . . . . . if you’d like to read more, consider becoming a patron! Note: the link to the actual content for patrons is here.

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Gamemaster’s Guidepost: Fixing Campaign Mismatch

Posted on March 5, 2022March 5, 2022 by Christopher R. Rice | No Comments

Finally. You have found a game. The GM is a good match. The players are all equally awesome and you get along. Oh, yeah. It’s all coming together and then . . . then you read what the new campaign is about. It’s…not for you. At all. You may have thought you were playing something […]

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