Hellwasp These monstrous insects can grow upward to two feet long (not including a 6” to 12” stinger!) and are shades of mottled red and gold. It’s iridescent wings bioluminescence at night and is often confused with swamp gas emissions and/or St. Elmo’s fire. Since they prefer dark, humid environments they can often be found […]
Continue readingTag Archives: Dungeon Fantasy
Gamemaster’s Guidepost: Dungeon Fantasy Loot Rolls
“Loot! Loot! GIVE US THE LOOT!” cries the players around your table. But dang it! You forgot to roll some loot for your adventure last night because you were too busy designing some traps and custom monsters with which to foil your players. Well guess what? I got you covered. Not only do I have […]
Continue readingGURPS101: Lens for Bard – The Warsinger
When I was starting to run Dungeon Fantasy for the first time I decided that I’d make a bunch of options that I knew my players would like or use. I did this both to fill out my handout a little more and to be able to use the content later on in a publication […]
Continue readingBoil and Bubble: Money On My Magic and Magic On My Money
So Matt Riggsby’s “GURPS Dungeon Fantasy Treasures: Glittering Prizes” came out recently (I was one of the playtesters) and it’s useful for worldbuilders in general, not just those who play Dungeon Fantasy. (See here for Matt’s Designer’s Notes.) One of the things he included there was a cool little throwaway line: “For example, if mystical techniques […]
Continue readingTriple Threat: Marrowsucker
Marrowsucker Marrowsuckers are large, salamander-like creatures that resemble komado dragons with hooked, needle-like teeth. Their long, whip-like tails end with a bony protrusion that the creatures habitually rake across hard surfaces (mostly rock) to sharpen. This protrusion is attached to a series of ligaments and biomechanical “gears” that allows for it to be […]
Continue readingTriple Threat: Demonic Facade
Today’s special is similar to the previous patrons-only Triple Threat (the Whispermen) in that it came from an idea I had. Why do we wear masks? I know it dates back thousands of years, but why? What do masks do? Do they hide you from something? Or does it let you hide from everyone… …if […]
Continue readingGURPS101: Lens for Bard – The Meistersinger
My other half’s favorite “class” is bard. She loves playing bards no matter the system and when she came to me and asked if I could help her make a “meistersinger” for GURPS Dungeon Fantasy I couldn’t say no. So here’s what we came up with… …if you’d like to read more, consider becoming a patron! (If […]
Continue readingCarpe Blogiem: When Is a Dungeon Fantasy Campaign No Longer A Dungeon Fantasy Campaign?, Part II
Peter Dell’Orto talked a bit about how to not let your Dungeon Fantasy campaign become a fantasy campaign. It’s extremely well-written and if you want to avoid the situation that I describe in my first post then you should follow it to the letter. If not, read on. Many have used GURPS Dungeon Fantasy as a way to […]
Continue readingGURPS101: Lens for Holy Warrior – Justice and Retribution
An eye for an eye, a tooth for a tooth. Revenge is best served cold. Justice will be served. Our language is littered with phrases like this. But what’s the difference between justice and revenge? Who cares! This! Is! Dungeon! Fantasy! Whether It’s a noose or bringing ‘em back alive you get your man and he gets what’s […]
Continue readingCarpe Blogiem: When Is a Dungeon Fantasy Campaign No Longer A Dungeon Fantasy Campaign?, Part I
Oddly enough, running Dungeon Fantasy demos are my local game store and my hacked-together version have given me a bit of insight into the series like nothing else ever has. At first, Aersalus was just supposed to be a straight-up Dungeon Fantasy campaign with all the normal rules and races and the beer and pretzel approach. […]
Continue reading