Being one of those who was in on the Dungeon Fantasy Roleplaying Game was a huge honor – the system itself is rather amazing and Sean Punch did a wonderful job streamlining GURPS into this lean, mean, gaming machine. When I was asked to contribute to Welcome to Dungeon Fantasy I knew what I wanted to do immediately: […]
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Triple Threat: Collected Posts I
Today’s post is one of my promised Patreon goals – a collection of my posts in a single PDF. It’s only accessible to my Patreon patrons (pledging or not!) who can go here to claim their prize. It is a current collection (as of 12/26/16) monster stat-blocks from the “Any Campaign” section of all Triple […]
Continue readingBoil and Bubble: Incantation Magic – Skulls and Masks
Blog or Treat! Today is GURPSday and I’ve got two new holiday-themed spells for incantors. Skull Bomb Spell Effects: Create Necromancy. Inherent Modifiers: Damage, External Corrosion. Skill Penalty: Path of Necromancy‑8. Casting Time: 10 minutes. This spell turns an ordinary skull into an explosive device. This spell uses the rules for Conditional Spells (Incantation Magic, p. 20). When thrown […]
Continue readingTriple Threat: The Raven Mocker
Note: In honor of the first annual “Blog or Treat!” I present a nasty monster from Native American mythology. Called the ka’lanu ahkyeli’ski (preferably during the day, in sunlight, never indoors, and away from any nearby shadows) the Raven Mocker is a horrific being form Cherokee legend (though it shows up in other tribes occasionally) that […]
Continue readingThe Hurt Locker: Outrigger Fantasy Airship
Whether it’s Dungeon Fantasy or a typical fantasy campaign, having access to an a means of getting from one place to another is almost required. Usually this would take the form of pack animals, wagons, or traditionally ocean- or river-going sailing vessels. But for some settings, such pedestrian means of conveyance simply will not do. Sometimes you […]
Continue readingCarpe Blogiem: The Final Hours of the Dungeon Fantasy RPG Kickstarter
We’ve done so good, but I wish we could do more. So spread the word. Tell others. Buy games for people. We need to grow the fanbase of GURPS. We’ve needed to do it for a while, but I’m putting out the call now. I’m telling you that if you like GURPS you need to get out […]
Continue readingGURPS101: Dungeon Fantasy Sensory Power-Ups
Today is GURPSDay and the penultimate day before the Dungeon Fantasy Roleplaying Game Kickstarter closes. So I figured I’ve give a nice crunchy powers on Power-Ups in GURPS Dungeon Fantasy. The Five SensesAny delver can benefit from the following sensory power-ups. Ears Like a Bat 10, 22, 37, or 45 points for levels 1-4, additional levels […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part II
Guest Post by Anders Starmark A continuation of Ander’s previous post on the ecology of giant spiders. Spider WebsThe spider can cover a hex in webs in one minute. A strand is about 0.4 inches thick, with DR equal to the spider’s ST/3 and HP equal to the spider’s ST. The strands are very sticky, and […]
Continue readingGamemaster’s Guidepost: The Ecology of Giant Spiders in Dungeon Fantasy, Part I
Spiders in the night Creeping round the walls Now you’ll feel him Crawling over you -Ozzy Osborne Guest Post by Anders Starmark Giant spiders are among the most terrifying monsters in the Dungeon Fantasy world. A giant spider is black, with a huge abdomen and eight hairy legs. They have a small head with powerful mandibles […]
Continue readingGURPS101: A Whole New World (of Dungeon Fantasy)
Guest Post by Scott “Rocketman” Rochat “Where’s Dungeon Master when you need him?”“Forget Dungeon Master, we need a SWAT team!”— Presto and Eric, in “Servant of Evil” from Dungeons & Dragons The crossworld visitor is a common sight in fantasy fiction. Whether it’s Dorothy arriving in Oz, Lucy coming to Narnia, or Thomas Covenant trying […]
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