Today’s Triple Threat is something from the Nightmare File (the place where I note all the scary critters I dream about) combined with a thought I had while people-watching (a favorite pastime). “Why do crowds suddenly become silent?” It was just an idle thought at the time, but I had a dream that night that […]
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Designer’s Notes: It’s a Threat!
It’s not secret that I have hundreds of article-size/small supplements that I’ve written for GURPS since 2005. The running joke on the forums is “Ghostdancer probably has an article for that.” The sad truth of it is that I probably do. I write too damn much – it’s a form of therapy for me. The […]
Continue readingTriple Threat: Cu Sidhe
Cu Sidhe Cu Sidhe (aka “fairy hounds”) are more or less immortal and can be found anywhere that the sidhe are found. They look like normal Irish wolfhounds, but can vastly outperform any normal dog breed. They’re scrappers, coursers, trackers, watchdogs, etc. They are rather bigger overall than normal wolfhounds and truly large specimens can […]
Continue readingGURPS101: Lens for Scholar – The Physick
I like playing support characters whenever I play in a game. Bookworms, healers, “buff” mages, and so on are some of my favorite roles. I’ve always liked GURPS Dungeon Fantasy 4: Sages – both character templates are just so cool to me as a GM and a game designer. While working on my new […]
Continue readingThe Hurt Locker: Deck of Wonders
I have a long (and troubling) relationship with the “Deck of Many Things” there hasn’t been a single DnD campaign I’ve ran where I haven’t willingly introduced it…or it showed up on its own. Put simply, I have a deck of cards with my other DnD things that I carried for a reason. So today’s […]
Continue readingTriple Threat: The Slender Man
The Slender Man Is he real? Is he fake? Something that someone made up on the internet? Or is that the conspiracy? Regardless of his origins the Slender Men is terrifying to behold. Reports put him (it?) at eight to ten feet tall, with pallid skin and dressed in a black suit and tie. Despite […]
Continue readingGURPS101: Cultures in Dungeon Fantasy
One of the things that I really liked about Forgotten Realms for Dungeons and Dragons 3.0/3.5 was the “Regional Feats.” With a single trait you could give your otherwise two-dimensional character real depth. One of the many things I’m seeking to emulate in my Dungeon Fantasy campaign setting, Aersalus, are some of my favorite things […]
Continue readingTriple Threat – Gorillaphant
Note: Nymdok dared me to write this up…so I did. Deal with it. Gorillaphant Some madman’s twisted vision, the aptly named “gorillaphant” is part elephant and part gorilla. I think that about says it all. Any Campaign Setting… ST: 30 HP: 30 Speed: 6.00 DX: 12 Will: 12 Move: 7/14 IQ: 7 […]
Continue readingGamemaster’s Guidepost: Delver, Get a Job!
Dungeon Fantasy very explicitly ignores the rules for jobs. It’s about adventuring after all, not boring day to day life – that’s for villagers. Still, Dungeons and Dragons (especially 2nd edition) had rules for working the forge or weaving baskets when your character wasn’t adventuring. There’s always the crafting rules from Dungeon Fantasy 2, but what if […]
Continue readingGamemaster’s Guidepost: One Size Fits All!
Adjustable Clothing is one of those odd spells, it has a purpose and its needed…but the wording just isn’t as clear as it could be (to me at least). I’m sure some will disagree with me, but I had a extremely difficult time parsing exactly how this thing was supposed to work. I figured there […]
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