AEON B2-Team: Season 6, Session 4 – Blot Out The Sun

AEON B2-Team: Season 6, Session 3 – Some Work, Some Play Dramatis Personae Amar Gupta aka The Iron Sikh  (played by Christian): Brick. Taxi Driver. Ass-Kicker. Sikh. Tagline: “Being a man of faith means to live it.” Amie-Belle T. W. Lee aka Whisper (Played by Curtis): Cold War era super-soldier/spy that got put in the Freezer, because she […]

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AEON B2-Team: Season 6, Session 3 – Some Work, Some Play

AEON B2-Team: Season 6, Session 2 – Mission Report Dramatis Personae Amar Gupta aka The Iron Sikh  (played by Christian): Brick. Taxi Driver. Ass-Kicker. Sikh. Tagline: “Being a man of faith means to live it.” Amie-Belle T. W. Lee aka Whisper (Played by Curtis): Cold War era super-soldier/spy that got put in the Freezer, because she got poisoned. […]

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AEON B2-Team: Season 6, Session 2 – Mission Report

AEON B2-Team: Season 6, Session 1 – Castles and Escapades Dramatis Personae Amar Gupta aka The Iron Sikh  (played by Christian): Brick. Taxi Driver. Ass-Kicker. Sikh. Tagline: “Being a man of faith means to live it.” Amie-Belle T. W. Lee aka Whisper (Played by Curtis): Cold War era super-soldier/spy that got put in the Freezer, because she got […]

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AEON C3-Team: Season 1, Session 2 – We’re Doing Science To It

AEON C3-Team: Season 1, Session 1 – Trapped Dramatis Personae Benjamin B. Bailey (Played by Devin): A prodigy at earth science and an avid spelunker, Ben recently gained the power to reshape the same earth and stone that he studies. Naturally optimistic, he sees the best in those around him…even when he probably shouldn’t. Tagline: […]

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AEON B2-Team: Season 6, Session 1 – Castles and Escapades

AEON B-Team: Season 5, Session 11 – Bankrobbers are Gonna Rob Dramatis Personae Amar Gupta aka The Iron Sikh  (played by Christian): Brick. Taxi Driver. Ass-Kicker. Sikh. Tagline: “Being a man of faith means to live it.” Amie-Belle T. W. Lee aka Whisper (Played by Curtis): Cold War era super-soldier/spy that got put in the Freezer, because she […]

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GURPS101: Deconstructing Pact

One of the more interesting things about GURPS is that oaths, pacts, etc. can have a mechanical impact on the character. The easiest one to suss out is such agreements as a disadvantage, but the more salient is using the Pact limitation (p. B00) to reduce the cost of advantages (typically powers or some kind) bought by […]

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