Hellhound Hellhounds are large (about the size of a small pony) dog-like demons with burning coals for eyes and fur from jet-black to dirty dried blood. Like many “lesser demons” they are not very intelligent, but they do possess an animal cunning that makes them dangerous. They also possess the ability to seek out the […]
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Triple Threat – Tetramental
Note: This particular critter was designed by Antoni Ten Munros, I am just tossing it out there for use at his request. Tetramental A artificial creation, this is what happens when you fuse together one elemental of each of element: Air (Lightning), Earth, Fire, and Water (Ice). They are often bound to a specific location […]
Continue readingGamemaster’s Guidepost: Master of None
Jack of All Trades is one of my favorite GURPS Talents and is among my favorite character archetypes. The everyman, with every skill is, after all, an awesome motif. Partly inspired by this post, I got to thinking how I’ve used Jack of All Trades in my own campaigns and what characters (PC or NPC) […]
Continue readingTriple Threat – Hedleyspawn
Hedleyspawn TheHedley Kow is mischievous sprite from Northumberland in northern England. Though it was called the Hedley Kow, the spirit could transform itself into almost any shape to trick others. Wearing a cow’s shape, the tricky creature turned into a cow and let a farmer milk him, but kicked over the pail, slipped its noose, […]
Continue readingThe Hurt Locker: Magical Items From Cinema Part I
“Egg Shen: Can see things no one else can see. Do things no one else can do. Jack Burton: Real things? Egg Shen: As real as Lo Pan! Jack Burton: Hey, what more can a guy ask for? Egg Shen: Oh, the six-demon bag! Jack Burton: Terrific, a six-demon bag. Sensational. What’s in it, Egg? […]
Continue readingTriple Threat – Leprechaun
Leprechaun Leprechauns are a small variety of fae that are best known for their current image: the cute, gold-loving, rainbow-chasing, green-wearing Irishman. But this is a modern myth. Leprechauns are foul-tempered, chain-smoking, shoemaking, shillelagh-wielding, little sociopaths. They hate the compulsions of their race (making shoes) and happily take that anger out on anyone within range. […]
Continue readingDesigner’s Notes – Alternative Ritual Path Magic
Writing Alternative Ritual Path MagicIf you’re not a writer or game designer, you might not understand the following sentence (or at least not all of it): That article nearly ate my soul and stole my sanity. It started small, honest, four thousand words, but it started to grow. It was like a thing alive. I […]
Continue readingGamemaster’s Guidepost: Starting Point Totals, Part Deux
In my previous take on this subject, I talked about how you might measure a campaign’s starting point total and touched briefly on cinematic characters and how they don’t exactly match up with the Basic Set’s listed total allotments. Today, I’m going to do something unusual and probably will cause a bit of infighting: I’m […]
Continue readingAlien Menace Session 2 – Musings
I’m going to keep this short, because I’m in the middle of a remodel project (I’m making my new room!) and moving out of my old room to the one I’m working on. It’s taken a LOT of effort, but I somehow managed to run run my GURPS game yesterday, then play in Doug’s game, […]
Continue readingBoil and Bubble: Magical Styles – Spellslinger
Whoa, Black Betty, bam-ba-lam Black Betty had a child, bam-ba-lam The damn thing gone wild, bam-ba-lam Said it weren’t none of mine, bam-ba-lam – Black Betty, Ram Jam It’s a pretty established fact that I produce more GURPS material than I can possibly get published – there is only so much space in Pyramid and […]
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